Project Vitriol is now available for 11 bit studios and Fools Theory, a "morally ambiguous" narrative-driven GPG

Project Vitriol is now available for 11 bit studios and Fools Theory, a "morally ambiguous" narrativ

Project Vitriol, a game about reality''s "esoteric side," has been announced by 11 bit Studios.

The ambitious game, which is being developed by Fool''s Theory, will feature full voice-acting and motion capture sessions and has a budget of over 17 million Polish zlotys ($3.8 million).

In early 20th Century Warsaw, the game begins in a place and time in which reality, folklore, energy, and mysticism meet under imperial Russian tsardom.

According to Jakub Rokosz, our game is a deep, morally ambiguous narrative-driven fantasy game.

The game is about reality''s esoteric side, a dark area of the world we don''t see and are unaware of. It is there, lurking behind every corner, watch us closely from the shadows, and takes its toll, making sure that we had a debt to pay.

Project Vitriol is on a "scale and scope" that was previously undertaken before, according to the publisher, which has released both Moonlighter and Children of Morta.

Action-RPG Moonlighter has sold more than two million copies since its launch four years ago, and Dead Mage Studio''s hack-and-slash game Children of Morta has sold more than one million copies since 2019.

We''re continually building our vision of meaningful entertainment, and what it means to our company and the games we''re working on, according to Marek Ziemak, an external development director at 11 bit Studios.

Achievements prove that artistic and commercial success can come in tandem. We''re not stopping there, as our team is constantly scouting and talking to many potential users anywhere in the world."

This summer, the companies will provide more information on Project Vitriol.

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