Diablo Immortal, Blizzard''s pocket-sized Diablo experience, has received around 20 million dollars since it was launched earlier this month.
According to Appmagic''s analysts (thanks, Pocket Gamer) Diablo Immortal is one of Blizzard''s most popular mobile app, with over eight million downloads in a fortnight. Hearthstone is also the most popular app on the market.
The United Kingdom only includes in the 17 percent "other" category, which includes low-level figures across the world.
Despite its only account for 26 percent of all downloads, US players add 43 percent of all revenue earned. South Korea once again takes second place (with 23 percent), followed by Japan (8 percent) and Germany (6 percent). According to the analysis, the game is equally popular among Apple and Android users.
On Metacritic, Diablo Immortal had the lowest user score for any PC game ever. 0.5 out of 10, while on iOS, the iOS score has now dropped to 0.4, and its PC score has risen a little to 0.3). That news came a week after it was discovered that it cost $88,000 ($110,000) to completely upgrade a character.
Players in Diablo Immortal have three progression pillars: XP level, equipment level, and Legendary Gems. However, collating Legendary Gems can be a costly and lengthy process, as the way you get them is randomized and often exceedingly rare... and right now, it appears as though F2P players cannot earn them at all.
If you''re confused about Diablo Immortal, you''re not alone; get a look at why Bertie believes Diablo Immortal is the best and the worst of the series in one.
Diablo 4 will be available on PC, PlayStation 4, Xbox One, and Xbox Series X/S in the coming year, according to Blizzard. In an attempt to mitigate fan worries that it may be microtransaction-heavy, franchise director Rod Fergusson said: "It''s a full-price game that''s built for PC/PS/Xbox users."