At the moment, throwback first-person shooters are penny a bushel, but Agent 64: Spies Never Die mimics Quake''s PPKs and hacking gadgetry. Maybe the name gives it away: it''s Rare''s GoldenEye for the Nintendo 64, and there''s currently a demo available as part of the Steam Next Fest.
Agent 64''s capabilities are evidently clear, but it also reflects how you''ll get from the hip without missing crosshairs but forgiving auto-aim. Use the right mouse button to switch to a specific shooting mode for shooting off padlocks or shots. Enemies, meanwhile, run into view carelessly, flee when shot, and have feet that never seem to connect to the floor.
There''s only a single level available in the demo, set in a tower you must escape. There are corridors crammed with crates, a toilet cubicle to burst in upon, and a ton of explosive red barrels. It''s possible to complete it in three difficulty modes, with enemies becoming better at aiming and new objectives being introduced at the toughest end of the scale.
At the time GoldenEye was released in 1997, I became a PC gaming fan, but was still hoping for Quake. I don''t have the same sense of nostalgia for its singleplayer, but I had a great time playing Agent 64 for 30 minutes or so. It''s now available on Steam, where the entire game will be released later this year.