Three Hopes, like Age of Calamity on Nintendo Switch, is running better than Age of Calamity - but problems remain

Three Hopes, like Age of Calamity on Nintendo Switch, is running better than Age of Calamity - but p

Omega Force is certain to be in a different position as the new head of the long-running Warriors series, but it has had the opportunity to work on a wide variety of intellectual properties from Zelda to Gundam. Today, however, I''m looking into Fire Emblem Warriors: Three Houses, which reveals the world and features of the incredibly popular Fire Emblem: Three Houses. I was curious to see whether this Switch game works better than the pretty low-frame-rate Hyrule Warriors: Age of

Before we get into the game, let''s look back at what the game is, especially when it comes to quests to explore, enemies to crush, and special moves to unleash. Three Hopes, however, is evolving into a narrative-driven Warriors game, which includes character conversations after each scenario, as well as in camp sequences where you can run around and interact with your team. Overall, this game is surprisingly engaging.

Improvements to the game''s performance over the previous Warriors title on Switch - Hyrule Warriors: Age of Calamity. This game has a good resolution up to 810p when docked, but the frame-rate usually drops below 30fps when the action heats up. That''s a disappointment for a Nintendo-adjacent project, even one developed by Omega Force.

Three Hopes is more significant and extends north of 30 frames, despite the relatively low anti-aliasing effect of large screen screens. However, the higher frame-rate makes the game feel better to play, even if it''s just in case of special attacks that led to an increase in the Age of Calamity.

On a technical level, not everything here is perfect. However, the main visual criticism I have with this game is the movement and animation, a problem shared with the first Fire Emblem Warriors. Basically, there''s a large bounding box in which the character can run around, which leads to movement that feels weightless. Additionally, the running animation feels sped-up and attacks lack effect.

If a cap were introduced, the game might go in the 33-36 frames range, but instead we''re left with a variable frame-rate that can occasionally reach 50fps in small indoor scenes, although it is still weaker in combat. Three Hopes would be a good candidate to reach a solid 60fps if we ever get a Switch replacement.

Beyond these technical foibles, there''s something to behold for fans of the previous Fire Emblem game on Switch. Three Hopes feels rather authentic versus Three Houses itself - the dialogue style, image quality, and menu systems all feel like a continuation, which highlights Omega Force''s skill in drafting and the game systems. (Intelligent Systems was a division of Koei Tecmo and this team provided the programming and technical aspects of things at Koei Tecmo.) I

There''s also a two-player split-screen mode worth discussing. To support this, the visuals are reduced somewhat, but performance does not really take much of a hit. In fact, it appears to hover above the 30fps line in certain situations, but it''s a solid way to enjoy the game.

Firstly, in terms of superior design, this is one of the most popular Warriors games yet released, and it feels like Omega Force is going into something. Secondly, there''s the power of this game over the years, and theyir work has certainly improved in certain areas, but the technology is likely to undergo an overhaul.

Fire Emblem Warriors: Three Hopes is a solid Warriors game, which is certainly one of the best in recent years, and it proves that Omega Force is continuing to iterate on the Warriors formula sooner or later. However, the biggest issue with Age of Calamity has been solved, making Three Hopes much more fun to play.

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