The game has officially begun with a new accessibility option, as well as collaboration with Ablegamers. It is hoped to keep the "tough but fair" gameplay behind it while lending a hand to those who may use it. The update has been published in several patches, and it can be seen here.
These include mobility input adjustments such as hold to second jump/roll, customisable controls, and visual options, such as UI size and transparency, font size/type, customisable background color filters, no-blood mode, and many more. In addition, the Breaking Barriers update includes eight new weapon reworks, and a reduced early-game item cost to allow players to unlock new weapons more quickly, as well as vital life & gold upgrades. Everything is collected in a specific accessibility menu to ensure that all these options
- Multiple Lives:Each time you die you can resurrect from the beginning of the biome, in the same state that you started in. You can choose between 1, 3, 7 or infinite lives. This is targeted for players who have involuntary movements or activity, such as muscle spasms, to have another chance if their run is ruined by something that is out of their control.
- Auto-Hit:Automatically target nearby enemies with your primary melee weapon. This will automatically attack with your primary weapon, allowing players to just manage their secondary weapon and skills, reducing the need for rapid inputs.
- Adjustable trap damage, enemy damage and enemy health in % increments, plus toggable options for slower parry window and trap speed. This is meant to allow specific, dare we say delicate, adjustment of the game''''s challenge while leaving the rest of the game as it is.
- An option to instantly reveal the whole map for players who struggle with spatial awareness in .
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