One of Sonic Origins'' designers has blasted Sega, alleging, "what is in Origins, but what we''ve seen it."
Simon "Stealth" Thomley, a Sonic Origins developer Headcannon, took to Twitter to criticize Sega of incorporating "wild bugs" into the game.
Headcannon was responsible for the well-received Sonic Mania, a 2017 platformer, and assisted Sega in developing Sonic Origins, which was later released on several platforms this week.
Fans of Sonic are disappointed with the amount of bugs in the new ports, implying Thomley to write a series of tweets stating his team''s involvement as "outsiders in a way that was then transformed into something completely different."
"This is extremely difficult. I''ll never lie and say that there were no issues in what we gave to Sega, but what we chose from Origins is also not what we considered. Integration introduced some wild bugs that conventional logic would have one believed were our responsibility, but a lot of them aren''t."
"Regarding Origins, we were outsiders creating a separate project that was then wrangled into something completely different. We knew going in that there would be a major time crunch, and we worked ourselves into the ground to do it just so this could be even made and released.
This is frightening. I will''t say that there were''n''t issues in what we gave to Sega, but what I learned from Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one assumed were our responsibility, and a lot of them aren''t.
"Again, I can take responsibility for my and my team''s mistakes, and there were some. Some actual mistakes, some overlooking, some rushjobs, and everything we discovered at the end. It''s absolutely not perfect, and some of it''s from us. It''s complicated.
"I''m incredibly proud of my team for their performance under such pressure," said the CEO, who is not too pleased with Origins'' state, and even the Sonic 3 component. We were also not too pleased with the pre-submission condition, although a lot was beyond our control.
"We asked to do substantial fixes near submission, but were not allowed due to submission and approval guidelines. We asked about delays early and repeatedly, but were told they were not possible. We offered to return for post-release fixes and updates, although we don''t know if the event is going.
"We want these problems to be addressed," says the author. Both Origins and its Sonic 3 integration provided a ton of feedback. After our work term was completed, we''ve done a great deal of work to improve things, support Sega, and prepare for future updates.
While playing Sonic 2, Matt Reynolds, an Eurogamer, experienced a bug involving the AI of Tails.
I know that the Sonic 2 Tails AI has always been comically awful, but I don''t remember it getting stuck on screen that often? Has happened multiple times in Sonic Origins so far. pic.twitter.com/Yyv6bpce6V Matthew Reynolds (@Crazyreyn) June 23, 2022 To see this content please enable targeting cookies. Manage cookie settings
I know that the Sonic 2 Tails AI has always been comically dismal, but I''m not aware that it was put off screen that often? So far, this incident has happened several times in Sonic Origins. pic.twitter.com/Yyv6bpce6V
Svend Joscelyne, the owner of Sonic Stadium, claims that he "never encountered any major flaws or bugs during [his] review of Sonic Origins or Headcannon''s remaster of Sonic 3&K," on the flip side, and Thomley''s statements are "unnecessary."
During my reading of Sonic Origins or Headcannons remaster of Sonic 3&K (thats not to say they don''t exist though), this statement appears unnecessary https://t.co/TeCkvJUijp
Because of the overwhelming fan interest for the game, Thomley felt compelled to open up about Headcannon''s involvement, even if the bugs aren''t quite as widespread as enthusiasts.
"Why am I talking about it now, then?" Well, there''s just too much scrutiny about things that both are and aren''t related to us, and I don''t want to sit back in silence while people are wondering why and how things happened to a product they invest so much in," he said on Twitter.
"No, I am not fighting with Sega, and no, I have not cut off Sega." It''s a lot more complicated than that. I''m willing to do more work under the appropriate conditions; whether or not they want to work with me again is a matter of tenth.
The music used in Sonic 3 has been so popular among fans that it may bolster the game''s narrative. Instead, the game does not use the original soundtrack, adding new arrangements from composer Jun Senoue.
According to rumors that Michael Jackson originally wrote music for the game, a move is related to ongoing speculation that Sonic''s creator Yuji Naka has confirmed it yesterday.
Sega has been sent to Eurogamer for advice.