We may not have a release date yet, but Sony has revealed the accessibility limitations in its next God of War Ragnarok game.
In addition to being a large variety of options, Miles Morales, Ratchet, and Clank have stepped down.
"Not only have we revamped our UI to allow for more flexibility and readability, but we have also improved controller remapping from the ground up and added additional customization to our combat and interaction systems. We have retained all of 2018''s God of War''s accessibility features and expanded them to include more than 60 options to customize gameplay. "It''s a pleasure to say goodbye to those who have been able to respond to your style and preferences."
A number of features in the PC version of God of War have been moved into Ragnarok.
Is there a possibility of an auto sprint function, a persistent on-screen dot (or reticle) and toggle options for aiming and blocking?
Ragnarok has a slew of other options.
Numerous improvements have been made to subtitles and captions, not just in their visuals, but in their capacity, such as enhanced sound effects captions and direction indicators for critical gameplay sounds.
Then there are text and icon sizes options, the ability to remap the controller, a high contrast mode to colorize in-game objects and people, navigation assist in orienting your view, audio cues for interactive objects, and more.
There are still more to be discovered.
"We are committed to increasing accessibility and customization for everybody. "We can''t wait to provide more information about other categories of accessibility, such as combat/aim assist, puzzle/minigame assist, HUD adjustments, camera tuning, auto pick-up, and more," says the blogger.
Sony has released a video description for the game''s release trailer from last year, which you can see above.
The latest release date is that God of War Ragnarok will be released this year, but we''re still waiting for a specific date.