Struggling fantasy RPG will sally forth
In a new interview with Square Enix''s own publisher, game directors Kenji Saito and Takahisa Sugiyama have admitted to feeling dismayed at the reception of their epic fantasy RPG, but remain committed to producing new content and in-game updates for the live service title.
Following a lengthy development cycle, the RPG''s Steam player base was reported to have dropped from a meager 1000 players to a single player in early May.
In a new interview, Saito and Sugiyama discussed their intention to continue building upon the launch build, and have already introduced several improvements and enhancements to improve visual, technical, and gameplay-based issues. According to the duo, Babylons Fall today will have twice as much content as it did at launch, and the team will continue to roll out new weapons, quests, and challenges as the year progresses.
As we continue to develop and improve the game, there are still many areas we have neglected enough, and many things that will be difficult to change if we focus on our efforts, therefore I feel there is a lot of room left for us to meet player expectations.
For all the issues that are brought to our attention, we have taken every precaution to make certain that the most effective fixes and improvements are still made early enough. We understand that these actions are still far from enough and will continue to push ahead with further improvements and improvements along with all the new information we will be releasing.
While many online titles that stumbled out of the gate would come on to extraordinary comebacks, the situation is bleak even than Square Enix another foray into live service, which today is a lot different from the previous month.
This service is available on PlayStation and PC platforms.