I can't keep up with The Elder Scrolls Onlines' fast-paced content, which is a good thing

I can't keep up with The Elder Scrolls Onlines' fast-paced content, which is a good thing

As we wait for Starfield to be released, The Elder Scrolls Online remains the Bethesdas flagship all-you-can-eat title, which has never been built by Bethesda Game Studios.

TESO made many mistakes when it first launched in 2014, implying that this was especially true for Star Wars IP and BioWares expertise. Unsurprisingly, things were no different for ZeniMax Onlines MMORPG at the first level, but TESO decided to eliminate the mandatory subscription and started developing The Elder Scrolls (but) Online.

Changes in 2015 and 2016 marked a significant step forward as the TESO expanded into an optional game for the most proficient players. However, the One Tamriel update in late 2016 won many players over. The games biggest upgrade eliminated level restrictions tied to areas and the core activities, thereby adding the layer of player-driven freedom that defined Bethesda Game Studios games for over a decade.

TESO still plays like a modern MMORPG, but it is one of the few large online titles that isnt constantly directing you toward the next big step in a long list of mandatory missions and progression. It turns out that TES diehards had not wanted a World of Warcraft reskin, but simply The Elder Scrolls Online. Who would have thought?!

Once ZeniMax was combined with the first batch of impressive DLCs and reworks of the core game, 2017 introduced the Morrowind expansion pack, which is the games'' first step into a yearly model of updates built around a larger content drop, much like Destiny 2s. It''s a strategy that has worked amazingly well for Bethesda and ZeniMax, and that has made following the TESO''s overarching narrative and constant evolution much easier.

As a result of the rapidly expanding internet gaming world, there is nothing more wrong with keeping the most rabid part of its playerbase entertained and gracefully guiding casual players through Tamriels'' many changes.

On top of that, you may expect a chunky livestream early in the year to reveal what''s the next major thing in the seemingly endless TESO series. Timed events and minor updates, which are peppered throughout each year, may be seen, but the focus is on the main attraction. In addition, the minor DLCs that lead up to and continue the main expansions storylines are clearly outlined in roadmaps that aren''t bloated with video game-y stuff pertaining to other aspects of the

ZeniMax reduces all the numbers and more technical BS to focus on what makes TESO and The Elder Scrolls as a whole matter to so many people: the world and the narrative. Where are we going next? Who are we meeting? In blog posts and patch notes, I may definitely read every small tweak and system overhaul.

This is how the housing or companion systems work, and for example, offering players an update on how things are going. And this order of priorities is felt inside the game, which is why I began writing this piece in the first place.

Weve already discussed how TESO might be the perfect solo-friendly MMORPG experience, and how the developer has handled its approach to the franchises signature open-world RPG freedom. However, there is also a special interest in how the studio is delivering the content and permitting players to flow through it.

First, I never feel like I''m missing out on anything. Yes, many games may be tiered, and timed events are screaming in my face every time I enter, but it isn''t a requirement to improve my enjoyment of the TESOs world and many many quests or even the high-level dungeons!

One Tamriel shrinking the playing field for the TESO''s main body of areas and quests, progressing through story arcs and jumping between regions is smooth as butter, and most of the group-based activities I (may) want to grind every time I jump into the game don''t lock me out because I am missing the latest meta build.

I can do any questline I want and make sense of the mostly contained narrative without having to read/play through years of intense TES lore. The games are well enough on their own, and I never feel like I missed a specific minor DLC to understand the future.

The best part about all of this is that the overall experience for hardcore players hasnt been affected because of TESO''s love for its casual crowd. Its endgame has plenty to bite on, characters can keep growing for almost forever, and its massive PvP can be enjoyed as the sweatiest online conflict around if you want. There are a lot of limitations, but there must be a reward for those who put hundreds of hours into the same game, right?

For the time being, I''ll wait for the High Isle expansion pack to arrive in June, while buying new furniture for my cozy manor in Skyrims countryside that no one ever visits, and traveling through a major questline. I''ll follow up with you again soon.

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