The Title Update for Division 2 has been postponed, and patches have been released

The Title Update for Division 2 has been postponed, and patches have been released

After a great PTS, Ubisoft has decided to publish an update for The Division 2. Massive Entertainments third-person shooter has decided to release new content after a while. Title Update 15 marks the start of Season 9 of Hidden Alliance, which starts by showing the consequences of the confrontation with Faye Lau at Camp White Oak.

Aside from that, there are other goals to keep an eye on. A total of four characters will come in your way, deny your unpredictable efforts, and prevent you from establishing peace among the ravaged areas in The Division 2.

  • Major Castilla
  • Lieutenant Chang
  • Sergeant Daniels
  • Major Xander

This update will include a brand new skill set called Expertise. It will allow agents to improve their maximum capabilities of weapons, gear sets, skill variations, and more. More information about the feature can be found in the complete patch notes below.

Contents

The Division 2 Title Update 15 Patch Notes

Expertise, a brand-new progression technique, is developing for agents to increase the amount of select weapons, gear sets, skill variations, and more.

  • This feature is composed of two types of progression systems: the Expertise Level and the Proficiency Rank.
  • Each eligible item type has a Proficiency Rank, which can be increased either through Donations or Kill XP. Only when an item type reaches the highest Proficiency Rank possible, will the agent become Proficient with it and be able to increase the Grade of the individual items of that type. Every item type has the same amount of Proficiency Ranks.
  • Additionally, each agent has a unique Expertise Level, which increases as the Proficiency Ranks are gained in more item types
  • Expertise and Proficiency is account-wide

Changes based on PTS feedback

  • Lowered costs for Field Recon Data, SHD Calibration and Exotics Materials by half from level 11 up to level 20. Levels 1-10 and 21+ remain unchanged.
  • Reduced the materials requirements for all ranks of Gear pieces by another half. Now, Gear pieces will require two times less materials for upgrades to make it more consistent with the number of materials needed for Weapons and Skills upgrades.
  • Added Donate All Junk button into the main Expertise menu.

Types of events

  • Expertise Level: Agent level
  • Proficiency Rank: Item type level
  • Proficient: Reaching Max Proficiency Rank in an item type
  • Grade: Individual item level

Categories of research

  • Weapons
  • Gear brands
  • Gear sets
  • Named Items
  • Exotics
  • Skill Variants
  • Specialization Weapons

The Division 2 is developing an 8-player endgame mode. Two groups of four SHD agents are deployed into a power facility to avoid a lockdown. Racing against the clock, the agents must work together to secure the site and stabilize the power plant. Believing their mission is complete, the agents are prepared for extraction and pursued by heavily armed and technologically advanced adversaries.

  • 8 players PvE
  • Timed mission
  • Various objectives
  • Randomized encounters and flow on a new unique map
  • New gear and weapon drops
  • Available through matchmaking

TU15 will include three new exotics, one new Gear Set, a new gear brand, and two new weapons in their collection.

Gear Named:

  • Closer Chest
    • Talent Perfect Spotter: Amplifies total weapon and skill damage by 20% to pulsed enemies.
  • The Setup Backpack
    • Talent Perfectly Opportunistic: Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 15% from all sources for 5s.
  • Heartbreaker Gear Set:
    • 2 set: +15% Assault Rifle DMG & +15% LMG DMG
    • 3 set: +15% Weapon Handling
    • 4 set: Heartstopper
    • Headshots apply pulse 5s.
    • Weapon hits on pulsed enemies add and refreshes a stack of +1% bonus armour for and +1% damage to pulsed enemies for 5s. Max stack is 50.
    • 4+ Chest: Max stack is now 100.
    • 4+ Backpack: Stacks now supply +2% bonus armour
  • Uzina Getica Gear Brand Set
    • 5.0% Armor
    • 10% Armor on Kill
    • 10% Hazard Protection
  • Talent Perfect Spotter: Amplifies total weapon and skill damage by 20% to pulsed enemies.
  • Talent Perfectly Opportunistic: Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 15% from all sources for 5s.
  • 2 set: +15% Assault Rifle DMG & +15% LMG DMG
  • 3 set: +15% Weapon Handling
  • 4 set: Heartstopper
  • Headshots apply pulse 5s.
  • Weapon hits on pulsed enemies add and refreshes a stack of +1% bonus armour for and +1% damage to pulsed enemies for 5s. Max stack is 50.
  • 4+ Chest: Max stack is now 100.
  • 4+ Backpack: Stacks now supply +2% bonus armour
  • 5.0% Armor
  • 10% Armor on Kill
  • 10% Hazard Protection
  • Talent Perfect Spotter: Amplifies total weapon and skill damage by 20% to pulsed enemies.
  • Talent Perfectly Opportunistic: Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 15% from all sources for 5s.
  • 2 set: +15% Assault Rifle DMG & +15% LMG DMG
  • 3 set: +15% Weapon Handling
  • 4 set: Heartstopper
  • Headshots apply pulse 5s.
  • Weapon hits on pulsed enemies add and refreshes a stack of +1% bonus armour for and +1% damage to pulsed enemies for 5s. Max stack is 50.
  • 4+ Chest: Max stack is now 100.
  • 4+ Backpack: Stacks now supply +2% bonus armour
  • 5.0% Armor
  • 10% Armor on Kill
  • 10% Hazard Protection

Exotic Weapons

  • Dread Edict exotic variation of the SVD Marksman Rifle
    • Talent Full Stop: Shooting enemies builds stacks to a cap of 20. Headshots grant 2 stacks. Each stack grants 2% Weapon Damage and 5% Headshot Damage. On reload, clear all stacks, and gain 5% of your max Armor as temp armour for 10 seconds for each stack removed. Headshot kills with Dread Edict restore all bullets in the magazine. This does not count as a reload.
  • Catharsis exotic mask
    • Talent Vicious Cycle: Taking damage builds stacks to a cap of 30. Each stack grants 1% Weapon Damage. Taking damage at max stacks triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of Max Armor for 10s to all allies in the cloud.
  • Bluescreen exotic variation of the Stoner LMG
    • Talent Disruptor Rounds: Shooting an enemy marks them and adds a stack to the agent up to a count of 50. Shooting a marked enemy refreshes the mark and adds stacks to the agent. When you deploy a non-shield skill, remove all stacks on agent and all marked targets trigger an effect.
    • 1 -10 Stacks Pulse marked targets for 5 seconds
    • 11 25 Stacks Pulse and Disrupt marked targets for 5 seconds.
    • 26 49 Stacks Pulse, Disrupt, and Disorient marked targets for 5 seconds.
    • 50 Stacks Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked targets for 5 seconds. This effect will trigger immediately if any marked enemy is killed.
  • Talent Full Stop: Shooting enemies builds stacks to a cap of 20. Headshots grant 2 stacks. Each stack grants 2% Weapon Damage and 5% Headshot Damage. On reload, clear all stacks, and gain 5% of your max Armor as temp armour for 10 seconds for each stack removed. Headshot kills with Dread Edict restore all bullets in the magazine. This does not count as a reload.
  • Talent Vicious Cycle: Taking damage builds stacks to a cap of 30. Each stack grants 1% Weapon Damage. Taking damage at max stacks triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of Max Armor for 10s to all allies in the cloud.
  • Talent Disruptor Rounds: Shooting an enemy marks them and adds a stack to the agent up to a count of 50. Shooting a marked enemy refreshes the mark and adds stacks to the agent. When you deploy a non-shield skill, remove all stacks on agent and all marked targets trigger an effect.
  • 1 -10 Stacks Pulse marked targets for 5 seconds
  • 11 25 Stacks Pulse and Disrupt marked targets for 5 seconds.
  • 26 49 Stacks Pulse, Disrupt, and Disorient marked targets for 5 seconds.
  • 50 Stacks Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked targets for 5 seconds. This effect will trigger immediately if any marked enemy is killed.
  • Talent Full Stop: Shooting enemies builds stacks to a cap of 20. Headshots grant 2 stacks. Each stack grants 2% Weapon Damage and 5% Headshot Damage. On reload, clear all stacks, and gain 5% of your max Armor as temp armour for 10 seconds for each stack removed. Headshot kills with Dread Edict restore all bullets in the magazine. This does not count as a reload.
  • Talent Vicious Cycle: Taking damage builds stacks to a cap of 30. Each stack grants 1% Weapon Damage. Taking damage at max stacks triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of Max Armor for 10s to all allies in the cloud.
  • Talent Disruptor Rounds: Shooting an enemy marks them and adds a stack to the agent up to a count of 50. Shooting a marked enemy refreshes the mark and adds stacks to the agent. When you deploy a non-shield skill, remove all stacks on agent and all marked targets trigger an effect.
  • 1 -10 Stacks Pulse marked targets for 5 seconds
  • 11 25 Stacks Pulse and Disrupt marked targets for 5 seconds.
  • 26 49 Stacks Pulse, Disrupt, and Disorient marked targets for 5 seconds.
  • 50 Stacks Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked targets for 5 seconds. This effect will trigger immediately if any marked enemy is killed.

Weapons Named:

  • Dare LMG HK GR9
    • Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
  • Kingbreaker TKB-408 Assault Rifle
    • Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
  • Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
  • Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
  • Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
  • Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.

Different talents have been reorganized in order to reduce ill-conceived behaviors and imbalances.

Overview

Modifications to improve skill behaviors

  • Shields now take significantly more damage in PvP.
  • Shields now irresistibly disorient their user when broken.

Protected from In-Sync Talent Exclusion

  • In-Sync and Perfectly In-Sync no longer trigger from shield skills.
  • The text of these talents has been updated.

Talents in Intimidate, Modernization, and Perfect Intimidate

  • New Behaviour: While you have bonus armour, gain 1 stack each second up to a max of 7. Each stack increases total weapon damage by 5% to enemies within 10m.
  • All stacks are lost when you have no bonus armour.
  • Perfect Version: Increase max stacks to 8
  • PvP: 4% weapon damage per stack instead of 5

Notes on Design

Shield skills have been unbalanced for a long time and have become a dominant build tactic in both PvE and PvP. Protected with In-Sync, shields offer a remarkable, no-downsides DPS boost.

Intimidate is compared to several methods of gaining short-term bonus armour. This made it severe in ambush situations in PvP and resulted in an undesirable PvE meta. As such, Intimidate now requires a slew of build-up before reaching its maximum potential.

Adjustments to the Gameplay

  • Added a disorienting effect to players when their shield breaks
  • Updated Intimidate and Perfect Intimidate so that there is a ramp-up to their effectiveness
  • Omit shields from the effects of the In-Sync talent
  • Increased the PvP damage to shield
  • Repair Traps now heal allies for the proper amount

As you develop, the optional Season Pass is available for 1000 Premium Credits ($10 or your regional equivalent) in the in-game store, granting additional cosmetics and opportunities for season gear.

Fairview Apparel Event

Starting on May 24, the Fairview Apparel Event will feature 27 new clothing items to gather, collect, and use to protect your agent. This event is open to all Warlords of New York owners who have completed the New York campaign. Rewards and progress are automatically enabled at the start of the event.

Starting on July 5, the Street Activation Apparel Event will feature 27 new items to collect, collect, and use to protect your agent.

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