During the yearly corporate strategy meeting that took place earlier this week, Sony Chairman, President, and CEO Kenichiro Yoshida discussed how Bungie''s acquisition is a major step towards multiplatform plans, as well as how it plays in Sony''s metaverse beliefs.
Fortnite was then dubbed a metaverse, and Sony has then reiterated that Bungie will acquire a lot from the streaming services offered, of which over ten projects will be launched by March 2026.
Bungie, which we agreed to acquire this year, is a product we believe to be valuable in increasing our live game services, which I will discuss later. Our acquisition of Bungie also represents a significant step towards becoming more multi-platform.
[...] The way of life changing is transforming in the network space, which focuses on game technology centered on real-time CG rendering. As a result, genres such as games, movies, and music have evolved.
Fortnite, from Epic Games, is one example. It has evolved into a social space where time and space are shared; it is not just a place for playing games. As a result, games have become a platform for new expression for artists and a way to increase the value of non-game IP.
In this way, the Metaverse is a social space and a live network space where games, music, movies, and anime intersect and expand. Until the end of the year, we will discuss some of our ideas in this area. Bungie''s strength is in live services. Rather than having creators produce a game by themselves, they learn to continuously evolve the story and realize a endless game world. We plan to launch more than ten PlayStation Studios live game services by the end of March 31, 2026.
The US Federal Trade Commission is looking into Sony''s acquisition of Bungie, which might avert the closure. Despite the fact, the Japanese company expects the acquisition to finish by the end of this year.