Can we refer to macrotransactions if people spend $100,000 on Diablo Immortal items?

Can we refer to macrotransactions if people spend $100,000 on Diablo Immortal items?

The Lord of Live Service

The item''s microtransaction system is becoming even more out of hand. Now that theory has been tested, the results are unjustified for everyone.

A content creator named jtisallbusiness (embedded below) claims that they have spent around $100,000 on the game, and that they cannot reimburse it because they don''t intend to participate in the content. In a way similar, they have increased themselves to a high state, which is their most popular endgame activity, and as their biggest member, a problem. They are also on an endgame questline to become immortal and defend their title, but they cannot withdraw it because they cannot wait for a battleground.

They claim that they have received a refund from Blizzard, but havent heard anything back in the past one month. Part of the argument is that the creator is basically investing in their channel, allowing it to stream exclusive content. However, as it turns out, it was not designed for this at this time. It''s bogus to believe that no one in the studio thought what would happen if someone paid up much cash.

After reading this, youve come to a crossroad. Do you fork down the individuals'' money they desire, including their itinerary, or the reason is they supporting this business model direction? Or you can travel off the road completely and ask why is it even possible? Perhaps you have taken a lovely afternoon stroll down both!

Several years ago, artist groups like Matt Stone and Trey Parker poked fun of the cynical and calculated nature of in-app purchases; yet they have successfully defended themselves and extended the system further. For me, I was confused how this situation was even permitted to happen to a whale. It''s just a failure''s business plan!

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