The total walkable area
According to developers, how big is the world in comparison to the second game? A whopping five times the same large.
Part three of a popular developer interview series entitled Tetsuya Takahashi (senior director and director of Monolith Soft), Koh Kojima (producer and director of Monolith Soft), and Genki Yokota (producer and director of Nintendo).
After being asked about the scope of the game, and how large it was intended to be as the third entry in a major series, Kojima chuckled, and real let loose just how big the world is:
Come to think about it, we were merely talking about this yesterday in the office. That the world would be crazy big for this title. So I actually did the math, and it turns out that the total walkable area in this game is five times larger than in the second title. It was amazing! Yikes!
Kojima elaborates about the amount of knowledge from previous games to really help this map sing. This allowed the team to get more creative rather than re-using patterns of the same landscape concepts, and highlights the dangers of over-designing things like wall pattern aesthetics, which can save me a lot of time. Despite the limitations of the Switch hardware, the game reportedly managed to surprise me at times with remarkable visuals.
The following three interviews from the series are suited for those interested in diving deeper into the world of.
interview series links:
Part 1 of the Budget
Part 3 of the pact