Despite live service games dominating, single player games are "really, really important." EA's head says: "We are all in line."

Despite live service games dominating, single player games are "really, really important." EA's head

Despite the fact that multiplayer games dominate the company, EA''s CEO Andrew Wilson believes that single-player games are crucial to the company''s production.

During the company''s first quarter earnings call yesterday, Wilson was asked how one-player games fit into its portfolio.

He described them as "really, really important," while chief financial officer Chris Suh also observed that live service games account for over 70% of the total revenue.

Official Teaser for Star Wars Jedi: Survivor on YouTube

"Our players, on balance, they have these fundamental motivations - inspiration, escape, social connection, competition, self-improvement, and creation - that make us as players of games connect." Wilson, via SeekingAlpha

"And the creation of worlds, the creation of characters, and the telling of stories are really important in the realization of some of these motivations.

"When we think about our portfolio and we think about building it out, we really think about it on two key vectors: one, how can we tell extraordinary stories? And two, how can we build enormous internet communities? And then how do we bring those two things together?

"So, when you look at our portfolio, what you should be looking for is, how are we doing that? How are we constructing these worlds and telling these stories? How are we forming global online communities? How are we bringing those two things together to fulfill motivations?

"And what we see when we get that is, one, we expand our network, and two, we increase the amount of time that players in our network spend in and around our games."

"And as we think about single-player games, we think it''s a really, really important component of the whole portfolio that we deliver in the fulfillment of those fundamental expectations."

"And the way we plan for it over time is really focusing on our community and learning how they''re spending their time, and learning to understand where their motivations may or may not be fulfilled. "We''ll look to expand that with the addition of new online games, new multiplayer games, and new single-player games."

Suh followed up with his own comments on the dominance of live service multiplayer games.

"If we look at the model''s potential and the financial impact of it, we should always be careful that live services still cover, on a trailing 12-month basis, 70% of our business, and that has proven to be a very reliable, highly reoccurring revenue stream, and that will remain the predominant driver in our P&L [profit and loss] long-term."

"Second, we''ve talked a lot about the investments we''re making, and that''s both in the live service as well as some of the single[player] titles we''ve seen.

"And so over the course of time we''ll continue to invest, our long-term growth will continue to invest in the continuous, steady performance of our live services business, and there''ll be some put and takes along the way."

Following a debate about EA''s single player products, these comments have surfaced. A recent joke post from the company has gone viral.

The single-player roster for EA includes the likes of Star Wars Jedi: Survivor, Dragon Age: Dreadwolf, and - reportedly - an open-world Black Panther game.

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