What's better: Cameras that take pictures, or running into a wall so fast you hurtyourself?

What's better: Cameras that take pictures, or running into a wall so fast you hurtyourself?

Our last deliberations ended quite long because I was away, but I''m now back to making it final: you have chosen your favourite bitsof games, not corpsesand our quest resumes. This week, we pick between two forms of really committing to a game''s reality. What''s better: cameras which actually take pictures, or running into a wall so fast you hurt yourself?

Is this the case for a video game that allows me to use a camera that apparently takes photos and save them for me to see. How amazing that the Yakuza games that have cameras will send you away with holiday photographs of your lions. How wonderful that Grand Theft Auto V saves its phone photos as low-resolution, low-quality versions. In Umurangi Generation, where you''ll be encouraged to experiment with lenses, framing, and filters for apocalyptic photography you

Firewatch went even further, allowing you to receive real prints of your photographs from Fotodome, the in-fiction publisher, according to Pip. I liked reading Pip''s thoughts on this, and why she preferred the prints she had manually made of screenshots she took over the official ones she received.

I''m always disappointed when a game gives me a photo and tells me to use it. Buddy, you snapped a bunch of mundane pictures of leaks, wiring, and cracking concrete in Infra, and you''d have been surprised if the end had been repeated by having Mark present a PowerPoint presentation on all his photos (accompanying end credits, maybe?) It''s doubly disappointing when a game saves photos rather than captures live, but I''d still appreciate the depth of

My favourite moment in System Shock 2Shodan and flesh asidewas discovering the obvious consequences of its SpeedBoost. Use this hypo ("popular among high-school students for a dangerous street sport of ''Crash Careening''," according to the item description,) and you will move at twice a speed for 20 seconds. I''m not sure whether your neck snaps or you stub your toe too hard your brain shuts down. I think commitment to the consequences of actions is an important part of the immersive sim

The Architects, as a result of Destiny 2, it does not allow you to roll into walls too soon and you''ll be surprised if this interaction happens in situations you don''t care for. However, I find it especially fitting that an enemy''s shield bash attack can send me flying against a wall as fast as possible. That''s physics, and Sir Isaac Newton is the deadliest son of a bitch in space.

I might take a step back and extend this approach to broader use of a physics-simulated world or something, but let''s not let it go: violently stubbing your toe.

I like photography. I like video game photography. But I revel in being ignored by my decisions. Stub me up, baby.

Pick your own winner, vote in the bottom column, and make your case in the comments to convince others, then we''ll return next week to see which thing is triumphant and continue the great competition.

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