Revenue in mobile games is falling across mostgenres

Revenue in mobile games is falling across mostgenres

According to new statistics, most mobile gaming industries have seen a decrease in revenue in the first half of this year.

SensorTower, a reliable app store analysis firm, claims that the mobile gaming market fell by 9.6 percent year over year, bringing the company to $11.4 billion in the United States.

Tabletop and arcade games were the only two categories that didn''t see a decline in the mobile gaming market.

The arcade category experienced the fastest growth, with player spending increased by 14.8% year on year. This increase has increased to approximately $176 million. Here, Gigantic''s Clawee (pictured above) has the highest ranking for player spending, with the game making roughly $16.5 million in the United States during the first half of 2022.

Compared to the previous year, the mobile gaming tabletop genre saw a boost of around 1 percent, bringing the total amount of revenue to $388.8 million.

As you can see in the table below, it was a downhill and slippery slope across the mobile market.

Niantic, a Pokemon Go developer, is aware of the trend for most mobile gaming applications.

A total of 85 to 90 employees were reportedly fired earlier this year, including four of its in-development projects, including a previously announced Transformers game and a collaboration with Punchdrunk.

The developer used "economic turmoil" to describe these decisions at this time.

According to Bloomberg''s Jason Schreier, Blizzard and NetEase have recently dropped an unanswered mobile World of Warcraft MMORPG.

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