Giant Monsters All-Out Attack
Since a childhood friend offered me a VHS of for a weekend, I was impressed by this huge green lizard tear. Three times over the first weekend, I just liked seeing the tape. Thiscinema is my eight-year-old daughter.
I was already planning to scour my local video rental shops for Showa and Heisei era Toho films they had hidden on their shelves. Eventually, I moved on to the video games, which I quickly tested. It was still a few years away from, leaving me with nostalgic games like the kaiju genre.
Yes, and the sequel are actually pretty bad video games, but for a kid not even in high school yet, they were exactly what I was looking for. I wanted to combat other monsters and destroy cities like my big green hero. Thats what these games let me do, and when I got the trio of games from Pipeworks Software in the early aughts, I got to do it again, but with better graphics and somewhat decent gameplay.
Currently, im still fighting monsters and destroying city streets, but now im doing it with even better graphics and gameplay in, the latest arcade brawler from Passion Republic Games, Malaysian developer.
Passion Republic Games Developer: (PC, PS4, PS5 [reviewed]) Developer: Passion Republic Games Publisher: TBC MRP: TBC
After this springs, Passion Republic Games is clearly as struck with this unique corner of science fiction, forming a world rich with lore, lush locales, and exceptional crafted giant monsters. So here''s how to see it.
The graphics are fantastic, but this is the prettiest monster melee game I''ve ever played, with colorful battle maps, many of whom are just waiting for me to trample all over them. From congested states to frozen arctic and places less terrestrial, these areas are worthy of immense awe. The variety, depth, and construction of these areas are equally impressive: Gorogong, the Godzilla-adjacent Rawa, and Gigaman, who is basically Ultraman with a hot dad
The game is fantastic, but it''s a simple game to pick up. It has a control scheme that is easy to customize in a matter of minutes, regardless of which Titan you choose. Each character has a melee attack, a special attack, and the ability to jump, dash, and grab. Additionally, the characters have distinct block attacks for melee and special as well as a dash melee attack.
In a battle, no two Titans feel the same. For example, Gorogong is a close-up brawler who has quite a wide range, while Rohanna is a massive plant deity. It can be a huge loss for opponents when you get a good mix of close-range, distance, and zoners in a match. It can be a chaotic experience with Titans flying all over the stage and attacks coming at you from every angle. This will require you to understand how each of these
You may also play as Rohanna and annoy all your coworkers.
Its A Balancing Act
The Titans arent balanced enough to match their performance. Rohanna and the enormous mecha Thundatross feel like they have a foot higher than the rest of the cast. Close-up fighters like Gorogong or Woolley, a tycoon who is expected to be the most-loved member of this cast, are often at a disadvantage because their movement speed and dash capabilities arent necessarily quick enough to escape the harshness of their opponents attack. Blocking is, however, capable
I haven''t seen juggling opponents outside of the training schedule yet, but there have been a few other higher-skill maneuvers I''ve attempted to complete over the past few days, including using my teammates as projectiles. In battle, attacking and racking up combos is the most important thing you can do, especially when this gauge fills and you press both shoulder buttons. This is when the players realize that they are so well inspired by.
Depending on how the camera is positioned, these Titans aren''t feeling all that titanic throughout the normal course of a match. Sure, they are tearing down buildings and using telecom towers as baseball bats, but when that camera pulls out to show you the whole stage youre fighting on, they can look pretty puny. However, it''s good to keep an eye on other fighters who are trying to pull you down, but you also need to be aware of how the stage is trying to kill you.
Depending on the level you choose to fight on, your battleground may drastically change throughout the match. There are also obvious ways itll alter, like when you trample buildings or break them apart to serve as projectiles, but each stage also has a disadvantage in causing tension on the game. Other match options include increasing the stock count for each fighter, adjusting the strength of the buildings so they won''t collapse so easily, and avoiding the post-death attacks.
Beyond the free-for-all and team battle modes, Couch Play also includes a set of minigames that have been developed around the game''s different mechanics. These are a bit of a mixed bag, but I had a lot of fun with the Rampage game. However, unlike with other Couch Play modes, you can''t substitute in A.I. bots for these minigames, and the fewer people there are making them more fun.
The gameplay is divided into five sections, most of which include resolving enemies, attempting to rescue friends or destroy a city, but these missions are often over too quickly and without the thrill of a kaiju battle.
The other issue with a single-player game is the A.I. you square off against. has some of the most wildly inconsistent A.I. Ive encountered in a while. Even on the usual difficulty setting, opponents can easily stutter you without requiring much effort. Other times, they will basically lie down and let you walk all over them. There is zero consistency to the situation here, resulting in a campaign with a final battle that is far easier than anything else youll encounter over its 20 chapters.
The campaign is well-written. It''s easy to see how much of Passion Republic Games'' true passion for the kaiju genre is, as the narrative details several key elements in presenting it. This world is a fascinating tale, and as you level each Titan and your player profile, the depths of these waters will really begin to reveal themselves. I enjoyed reading every little bit of the story I discovered, because all of it is a pleasure to read.
I believed that it was clearly developed as a multiplayer party experience, but I wanted Passion Republic Games to include additional single-player options. The story mode can be completed in a single setting, but it is also difficult to overcome with extremely aggressive A.I. that might act and react faster than my normal human hands might. A similar arcade mode might also help you make a more well-rounded experience.
There is a lot about me as a lifelong kaiju fan. The visuals, the Titan designs, the pick-up-and-play ease of the controls, the level variety, the lore, and this game is all top-notch, and it is quite straightforward to get rid of. Even if you''re not realistic, you can still get a lot out of this game.
[This review is based on the publisher''s retail strategy.]