What is the Overwatch 2 battle pass and what you should know about it?

What is the Overwatch 2 battle pass and what you should know about it?

Blizzard has explained in detail how the Overwatch 2 battle pass and its associated monetisation will work. The information comes from a briefing document and a roundtable group meeting I attended last night.

In Overwatch 2, there are no loot boxes in case you didn''t know. In their place are a battle pass and in-game store, where you''ll directly buy what you want, using a new currency called Overwatch Coins.

The Overwatch 2 battle pass has two levels, both free and paid, and you will be able to unlock all new Overwatch 2 heroes on this free track. New heroes will be unlocked at tier 55, of around 80 total tiers.

You may also unlock a new hero instantly using a premium battle pass, which costs 1,000 Overwatch Coins, at an estimated $10.

Kiriko, the support character in Season One, is a new hero. But if you''re moving from Overwatch 1 to OW2, you''ll get all new characters for free - Sojourn, Junker Queen, and Kiriko. It''s only completely new players who need them to be unlocked.

Season One: Here are two battle pass offerings side by side.

Season One of Time - Free tier

  • Kiriko (at tier 55)
  • 2 Legendary Skins
  • 2 Weapon Charms
  • 2 Souvenirs
  • 1 Highlight Intro
  • 15 additional items (list types, emotes, etc)

Season One''s premium tier is:

  • Immediate access to Kiriko
  • 15% XP Battle Pass Boost
  • 1 Mythic Skin
  • 5 Legendary Skins
  • 2 Epic Skins
  • 3 Play of the Game Intros
  • 4 Weapon Charms
  • 3 Emotes
  • 3 Souvenirs
  • 6 Poses
  • 6 Name Cards
  • 8 Player Icons
  • 11 Voice Lines
  • 12 Sprays

You may increase mid-season in advance and gain all of the previous rewards you missed.

The mythic skin you see in the premium list represents a fresh tier of skin above the legendary, the current highest. Mythic skins are customizable, with layers you can mix and match with different colors and patterns. This is why there is a theme for the mythic skin, the first being a Cyber Demon skin for Genji.

Mythic skins seem to take about a year to make, but they''re a big deal, and I know people were concerned that they might cost as much as $45 from the in-game shop. As it stands, there are no intentions to sell them there at any time.

"We don''t have any intentions to do that in the near future," said Jon Spector, the business director, during the roundtable. "That''s not to say that we would not, somewhere down the line."

"One of the advantages of mythic skins is that it takes us more than a year to complete the whole process, starting to finish, and beyond. So we are already developing mythic skins that you won''t see until the end of 2023 and beyond.

"So when we look at, well, we''re releasing one mythic skin in each of the first few seasons, and you might get to a place where down the line, we''d like to help a new player who''s not played in Season 1, because it might make sense to provide them a path to get that skin." "We have no specific intentions to do this in the near future.

Genji''s mythic skin is only obtainable through the battle pass for the near future.

There are also quite a few other interesting types of cosmetics listed above: charms and souvenirs. These weren''t discussed in detail but they are presumably relatively significant. There are also names cards, which sound like titles to unlock. There are also special names cards for tracking the battle pass tier-cap of 80 and into prestige tiers.

New heroes will not enter Competitive Play immediately. This is because for two reasons: one, to monitor and tune them; and two, to allow people to unlock them through the battle pass.

If you miss a season and hero with it, there will be a chance to retroactively unlock them through challenges or, apparently, purchase them directly from the in-game shop. I don''t know how much they''ll cost.

Seasons One and Two will have new heroes, with each alternating pattern with new maps. Season Four and Six will also have a new map in, called Esperanca, which is now open in Portugal.

Season One will feature the return of the popular event, Wrath of the Bride of Junkenstein. There will also be additional time-limited events from Overwatch''s history, according to Blizzard during the roundtable interview. This year, the game will feature "a cool new co-op experience," namely a Junkenstein event.

I''ll say that, broadly. Here are some chopped excerpts from the Q&A. Several highlights in bold.

In game terms, how long will it take to unlock a new hero?

"So the first really important thing to note here is the way that we''ve built all of these systems, you''re really talking about I already have thirty-five heroes, what happens when hero thirty-six comes out? A lot of free-to-play games, and games that require players to unlock their characters in them, you start out with five of the twenty [characters], something like that.

"We must consider how long does it take to get all of the heroes?" says the narrator. In response to the narrator''s explanation, we actually wanted her at tier 55 on the free track instead of tier 80, because we really do want our players to unlock these heroes, and we''re not putting them far out of reach or making it quite difficult for typical players to get there.

"What that actually looks like," says the man who has used some of our current data on Overwatch 1 players to do this tuning. So, if you are a more hardcore player and you''re playing a lot of Overwatch 2, with the aim of unlocking Kiriko as quickly as you possibly can, you''ll get there within the first few weeks before we transfer her to Competitive ranked play.

"On the more... We don''t have a typical Overwatch player, but there''s no average player." However, as the more average player, we anticipate to release new heroes a bit later on in the season, but we will be able to get there right before the season closes.

"Befor someone who joins Overwatch 2 later or didn''t play to progress their battle pass in the season when the hero came out, we''ll also offer free challenges to go in and unlock heroes in future seasons if they''d like."

Why do new seasons take place every nine weeks?

"There are a few ways to answer a question like this," says Aaron Keller, the game director. One lens that you might examine through is the of the player. We want to make the most exciting version of Overwatch 2 that we can for all players, and it''s that they want us to constantly be making new content for Overwatch. So we''ve heard them loud and clear, and the seasons are the device that we employ to deliver the majority of our content to our players.

"In one aspect, we believe that every nine weeks, or roughly every two months, is about the right time to be developing large new items of content into the game. Occasionally, players - especially those who play the game a lot - start feeling that the game hasn''t been updated as much as they wish. And sometimes, it can be a bit depressing.

"We are intentionally making a hero every other season. Each time we introduce a hero to the game, it has a really big splash. It''s one of the most exciting things, if not the most exciting thing that we can put into the game. It''s also very straightforward to keep up with something similar, and it''s difficult to keep up with it.

"We want to develop more content for Overwatch, as a result of how much we''re all so passionate about, this game and game development. So we have done everything we can to make a model that allows us to master all of the cool things we desire, and be able to fund that over the long run.

"The very last thing I''ll say about this is that some of the things Overwatch team makes can be considered finest quality in the world, or top of the industry. We spend so much time building our assets. The mythic skin takes us over a year to make, our heroes take us over a year to make. All of this, you get to experience it, and they get the rewards.

"It forces us to be on top of the game as far as what we''re planning to release, and how far ahead of our releases we''re working. For example, we''ve been playingtesting our Season Eight hero for months. I think we''re putting together maps that we think are being released in Season Thirteen. We have a lot of ambitions and strategies to support this. However, allowing us to continue and maintain the cadence is what allows us to fund all of this development at this extraordinar

What kind of new heroes are they working on?

"When you talk about gameplay, you may mean a variety of things, so we look at introducing new heroes in a variety of ways."

"The first is just mechanics that we can add to the game that we don''t necessarily have right now, and it''s always great to be able to add something like that. With some of the new heroes we''re working on, and one particular that I can think of, we will be adding a brand new mechanic to the game, and it is something that players have been waiting for for a long time, so a really exciting release is coming up soon.

"And on top of that, there are other things we look to add with new heroes. Often it can be a gameplay style. I think that there''s room in the hero roster to make another healer in a similar vein. "There''s also a variety of styles in the hero, but there''s also room in the game''s main tank with a barrier," she adds. "It''s similar to how we used to describe making an "anchor tank" or "main tank with

"Also, you can answer this question by talking about the different types of heroes we have in Overwatch: there is tank, DPS, and support. So when you look at the current roster in Overwatch, you''ll notice that several tank and support heroes will be added to the game. So, after the first year, we''re very conscious about how we will manage each other. So, this means that in the first year, you''ll see several more development improvements in the other two roles. We''ll also have

"These are the three major things that we think about as we''re talking about what the gameplay will be like for a particular hero."

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