Battlefield 2042 "was too far from what Battlefieldis," according to Vince Zampella

Battlefield 2042 "was too far from what Battlefieldis," according to Vince Zampella

Vince Zampella, the director of Respawn Entertainment and the franchise''s head, has spoken about the reception - and the failure - of Battlefield 2042, suggesting that it "strayed too far from" its roots.

When Battlefield 2042 was launched last year, technical issues and controversial design decisions, which quickly sat out with overwhelming negative reviews from members on Steam.

DICE has continued to tweak and expand on Battlefield 2042''s depreciated base, but it''s often felt like too little, too late, according to publisher EA. The game''s sales "did not meet expectations," according to the publisher, "Some of the design choices we made...didn''t resonate with everyone in our community".

Vince Zampella, the franchise manager, has released his own thoughts on Battlefield 2042''s problems, declaring that "I think they just fell too far from what Battlefield is."

Zampella refers to Battlefield 2042''s now-defunct 128-player Breakthrough mode, adding, "They tried to do a couple of things that were maybe ambitious: increase the player count etc. I don''t think they spent enough time experimenting on what makes that fun."

"It''s not inherently a bad idea," he said. "The way they were organized and executed just didn''t allow them to find the best possible thing."

EA has announced that it''s "rethinking the series'' development process from the ground up" following Battlefield 2042''s commercial and critical failure, and has recently announced that it''s "coordinating several studios...to build a connected Battlefield universe."

DICE continues to work on the devastated shooter in Battlefield 2042, which has recently released its generally well-received season two.

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