A Clash: Artifacts of Chaos Ace for the ACE Team?

A Clash: Artifacts of Chaos Ace for the ACE Team?

When I visited Nacon''s Big Ben Week earlier this week, I had a few games on my radar. Lord of the Rings: Gollum was one of the players that was acquired by Nacon. Other games included Steelrising, Bloodbowl, and WRC. What I didn''t expect, and because I''m far from plugged into the most recent reports, was Clash: Artifacts of Chaos. It''s always nice to be surprised, mostly if it''s a nice surprise.

Clash: Artifacts of Chaos will be released in November. We (or at least I) didn''t know how it would play or if I''d even like it. Now I''m aware, and if you read it, you may also know.

Clash: Artifacts of Chaos is a fantastic game to look at. If somebody told me that ACE Team is composed of the best artists in South America, I''d believe them.

Well, this is the third-person action brawler. Pseudo returns to Zenozoik''s world, and I don''t know why the owl thing is called boy, and I don''t know why everything changes its shape when the day gives way to the night.

Clash, according to some members of Nacon, may take about twenty hours to complete, depending on how much you like to explore the world. It''s also an amazing world to explore with what looks like a very souls-like exploration method. However, your knowledge and the time it takes to visit an area will depend on how you proceed. Though I''m not sure how huge the world will be.

I know that you may switch from day to night using the camps. During the day, things are friendly but you will fight if you instigate. This is even demonstrated through the game where in the day, before a fight, you may play a dice game that has a significant impact on the next fight. A sort of bet that may result in you or your enemies being enhanced or hindered a bit.

Clash: Artifacts of Chaos will likely have a compelling story, but it wasn''t the story I was interested in. This is where ACE Team hopes to have expanded on their previous titles. This is the first step in returning to Zenozoik, but this seems to be tighter, and it also expands. Quick and exciting, but also tactical.

Pseudo has a wide range of combat stances at his disposal, but so much will be about attacking, dodging, blocking, and countering at the right time. This is not a fan of fighting games, but this is a fighting game from those I''ve played. The best part is when you start using special moves and entering the first-person perspective, which adds to the feeling of frantic a fight.

I''ll be more impressed with this combat than I expected, although it''s likely to be a little better than I was at the last action-brawling-thing I remember playing (Absolver). There are undoubtedly Soulslike influences here, but the ACE Team maintains their style without going too far into the pit.

There is absolutely no doubt that Clash: Artifacts of Chaos will be a fun game to play. I can tell that by having played and watching it for the time I did. I''m not going to say that the story will be fantastic; I can''t attest to that. Despite that, this came out as my second-most anticipated title from the company. If that doesn''t show what my first impressions led, nothing will.

Related Articles