The first beta weekend of Call of Duty: Modern Warfare 2 has been complete and depreciated, and developer Infinity Ward has updated players on how to expect changes when it returns.
The highlight of this is Infinity Ward''s explanation for Modern Warfare 2''s disgruntled mini-map, which has been criticised by some players for failing to provide enough information about enemy players.
Modern Warfare 2''s mini-map only shows enemy player dots when a UAV is active. This means it does not display red dots when enemy players sprint or fire their weapons.
Infinity Ward''s blog post explains the design decision for the Mini-map for Modern Warfare 2:
"The concept behind this is that we do not want to punish players for firing their weapons. We also want players to actively look out the origin of a pistol rather than traveling directly to the player''s place on the mini-map. We continue to collect feedback on how the game is doing in regards to this topic."
Infinity Ward''s comments on this topic have certainly set the cat among the core Call of Duty pigeons, with subreddits and social media dealing with opinion on the rights and shortcomings of this approach.
Part of the dissatisfactory about Modern Warfare 2''s mini-map has to do with the fact that it assists so-called casual Call of Duty players in improving multiplayer. As Infinity Ward adds to the report, players are no longer going in on a red dot for a kill. This might bolster casual players'' breathing ability as they move around firing.
Here''s a look at the reaction:
A Classic mini-map and a Ninja Perk just feel like Call of Duty''s DNA. I wonder why they have been absent in the two most recent Modern Warfare games. That''s what drives CoD gameplay.
After 35 percent of beta feedback was to restore the normal mini-map, Infinity Ward have officially refused to modify the mini-map. They are already not listening.
The traditional mini-map has passed for 12 years, and now it''s suddenly an issue. It''s really just smuggling.
It''s really disappointing to see that they will not be doing anything about the mini-map. "We do not want to punish players for firing their weapons," it just makes sense.
I do not understand the logic behind: "We do not want to punish players for firing their weapons." You''re firing, taking a risk to engage a gunfight, and secure a kill / streak. That''s what I mean, however, why value a suppressor/subsonic rounds / Ghost?
As with the majority of Modern Warfare 2''s multiplayer, the mini-map should not be considered as a single. Many factors vary in how the shooter is approached, including, for example, the loud footstep audio, which Infinity Ward said would be reduced a bit:
"The amount of footstep audio in week one of the MP Beta was very high, allowing players to narrow distance directional information about their enemies. "For Weekend Two, there are a few improvements coming in. These include, for example, the number of players entering the game, jog, sprint, and tactical sprint. This will help lower the cost of moving around the map. "The second change is that enemy and friendly footsteps are now distinct. This should help players understand what''s going on the battlefield. More information to follow."
Elsewhere, Infinity Ward discussed the controversial new perk system in Modern Warfare 2. The more powerful features under the new system can only be used in a match after a set period of time.
"We''ve seen diverse feedback on the Perk Package system," Infinity Ward said.
"Some players love it, but others feel it''s a dangerous departure from the original system. We''ve also balanced the ultimate benefits to be more powerful as you earn them later in the match. We''ll continue testing throughout Beta Weekend Two, including drastically increasing the earn rate of these to see how players react. "We''ll continue to improve the flow of all perks ahead of the launch."
A significant shift to Dead Silence is made in the new perk system: what was previously a popular perk in Call of Duty games is now a Field Upgrade, which is running on a cooldown in Modern Warfare 2.
Here''s why Infinity Ward is sticking to its swords.
"Dead Silence" is another hot topic as many players have expressed their desire to see it as a Perk rather than a Field Upgrade. We believe that rushers are not capable of moving at high speeds without sacrificing patience. "Release as a Field Upgrade creates a balance between liberty of movement and combat readiness."
While Infinity Ward will not budge on certain aspects of Modern Warfare 2''s multiplayer, it did not reveal any positive changes as a result of player feedback.
The developer said it would enhance target tracking by reducing muzzle smoke opacity and increasing the visibility of the muzzle flash, as well as considering more ways to visually distinguish enemies and friends out of standard namesplates above the heads of the opposing players (something previous Call of Duty games have had).
Infinity Ward said improvements are coming ahead of the launch on the beta''s confusing interface.
If you''re wondering what we think, Martin and I had a chinwag about the Call of Duty: Modern Warfare 2 beta.