With expanded travel and exploration rules, you may travel on Lord of the Rings-style trips

With expanded travel and exploration rules, you may travel on Lord of the Rings-style trips

A new RPG book for Dungeons & Dragons 5E wants to help players travel just as important as their destinations, and Dicebreaker is releasing some exclusive photos of the upcoming release.

D&D 5E with Uncharted Journeys has expanded rules for travel and exploration, enabling DMs and players to actually explore their parties travel between locations rather than jumping to the next town or dungeon crawl.

During journeys, specific roles in the book are included, such as a character class, that comes into play, with the relevant role able to use a unique skill and make dice rolls to assist the group achieve their goal.

The four roles are Leader, Outrider, Quartermaster, and Sentry, both centered on inspiring and supporting companions, scouting for paths and threats, providing supplies and food, which can be consumed to gain roll bonuses, and avoiding being misled by enemies.

Uncharted Journeys offers advice to individuals who attend a party during their travels, e.g., a lone wanderer or a group. As well as the people themselves, the book includes techniques to describe the situation of the meeting, such as weather or the environment, and how it relates to them.

Players may also stumble over ancient ruins, which can be generated by DMs using rules in the book. These include guidelines on how the party''s age and purpose, as well as hints at who might have built the structures, their actuality, and their ability to dwell there.

Uncharted Journeys will include over 1,000 possible encounters divided into zones, from densely populated cities and underground caves to desolate frozen wastes or overgrown jungles.

If the idea of an epic voyage there and back again sounds very Lord of the Rings, there''s a good reason for that. The travel and exploration rules used in Lord of the Rings 5E RPG Adventures in Middle-earth were developed by Cubicle 7, before Tales from the Loop and Alien RPG studio Free League took over the game in 2020.

Uncharted Journeys has made a number of significant changes to Adventures in Middle-earths rules in order to entitle Dungeons & Dragons to more magical time than a short or long rest. Players may also use their D&D 5E characters to assist them on their journey, using common knowledge to make maps, brew tonics, and plan a route ahead of time.

Other improvements to the older ruleset include an expansion of roles, with everyone in the party contributing a different kind of expertise to the group. Rather than relying on a single die roll to assess a journeys success, the outcome of journeys now varies depending on how many people entered the group - with the possibility to experience a tumult of encounters and danger levels depending on the outcome.

The ruleset seen in the next RPG is described as a fresh take on many areas of the system, including completely rebuilding some components and building upon others.

Uncharted Journeys is one of the first installments in Cubicle 7''s new Vault 5E series, which includes a planned collection of supplements, adventures, and other material for use with D&D 5E.

The Uncharted Journeys book is currently available on Kickstarter, with a planned digital release next month and a physical book in April 2023.

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