Review of The DioField Chronicle: A deep real-time strategy that gets caught in the inside world

Review of The DioField Chronicle: A deep real-time strategy that gets caught in the inside world

The whole "we''re fighting on the wrong side of history" line is a deliberate plot structure in RPGs, allowing you to not only peel back the curtain and boost the events you''ve already achieved, but also to sharpen your reasoning. I''m not saying this to spoil the events of The DioField Chronicle, the new real-time strategy game from Lancarse and Square Enix, but this is a question I encountered myself a lot during its middle act, and it never quite gives you the

The game will include a band of Blue Fox mercenaries, who are, in turn, pro democracy. Eventually, one character tells him, and says, "Isca, what has got into you?" Is this the case for someone who isn''t quite a villain to take in 2022? Yuck. I''m sure the game will be played.

It''s a strange sensation. I kept waiting for the penny to fall apart. For other characters to begin questioned their lord''s motives, or at least do it a bit faster. But six hours went by, then eight, then ten, and still nothing seemed to quite enter place. The DioField Chronicle''s story of invading nations and rebel forces is complex and convoluted to follow at the best of times, with one nefarious lord seamlessly replacing another once they

There are a few good eggs to be found among its scheming leads - Iscarion, as well as country mage Estalt at a push - but when the majority of them are so controversial, it makes returning to DioField''s mission a bit of a chore. This is enough to make you hold up your hands and say, "I''m out," before you even get to the game''s halfway point. But let''s take a look back and see

You may pursue vignette sub-quest conversations to help fill out some of their back stories, but your only advantage for doing this is a wad of cash. In battle, getting to know these characters does not provide any tangible benefits to you, nor does partnering them together as leads and reserves. It''s all just a cold exchange of skill and services, with no commitment to the character. Fire Emblem is so much moreened both on and off the battlefield.

In The DioField Chronicle, combat begins in real-time, albeit with a slick dose of tactical action to allow time for orders, manoeuvring your party of four, and discovering enemy sight lines. The true benefit of this game is that you''ll need to manage and occasionally top up throughout the day, but their vibrant visual charms add to the game.

While positioning plays a crucial role in DioField''s scraps, characters doling out heftier''ambush'' attacks if they''re stationed behind an enemy. These kinds of special abilities will help you get into these prime positions, but others will also push your opponents back, or make adjustments to mitigate the effects of the attack. It''s just as tense and rewarding as dealing a killing blow.

The four main character classes are a lot to dig into, with upgradeable abilities, weapons, and Final Fantasy-style summon monsters all available to power up and expand as you gain additional resources. Although the difficulty of playing games is overwhelming, DioField''s mission types are often constantly chucking new things at you, but it does not have the story or rich pool of characters to make it sing.

Look beyond the slightly debious plot and there''s plenty to enjoy about The DioField Chronicle''s combat, but when it''s a full-priced game, I cannot in good conscience say it''s''worth a punt,'' and it''s ''worth a punt,'' and the whole game just leaves me miserable. It''s a shame, especially when its free first chapter demo just seemed so promising a few months ago, but unfortunately, the central cast just completely lost me

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