Cyberpunk Edgerunners is a demonstration of CD Projekt's Cyberpunk that is still worth fighting for

Cyberpunk Edgerunners is a demonstration of CD Projekt's Cyberpunk that is still worth fighting for

Edgerunners, a great addition to a new line of well-known video games, is exemplary. Despite the low-level shenanigans of the series, I''ve enjoyed the lookout for Night City as they navigate the never-ending dystopia that is Night City. Despite its indiscriminate - and unquestionable - character, it presents a sense of hope, not just for its fictional characters.


At first, I thought it impossible. Cyberpunk 2077''s launch was a car accident as tragic as any of the viral problems the game encountered at some distant Night City crossroads. I had assumed CD Projekt would meet its legal obligations and move on, like a cruel corpo washing their hands of a shady business deal gone wrong. Please, remember Witcher!

No. CD Projekt has issued an update after update, announced an expansion (there''s only going to be one, mind) and now released Cyberpunk Edgerunners, which, as I''ve said, is fantastic. Player numbers have exploded. Take that, Elden Ring, the Game of the Year in a minute.

When Cyberpunk 2077 was released, I struggled with unacceptable quest bugs and hard crashes and became a reality. While I reinstalled and soldiered throughout the sequel, I couldn''t get myself to grind through Night City all over again.

And that, I thought, was the same. I didn''t think I''d want more Cyberpunk from CD Projekt ever again. But after seeing Edgerunners, I do. I want CD Projekt to finally realize their vision of Cyberpunk and their perspective on Night City, because despite this, there''s something special here.

Perhaps it''s the sound of a phone call or that metallic voice in your head when you respond. Perhaps it''s a possibility of a living, breathing Afterlife (I appreciated the nightclub''s appearance in the anime, which evoked a warm, "I''ve been there!" feeling). Flying automobiles? Yes, I want to be an Edgerunner like the Edgerunners in Edgerunners. I want to be a cyberpunk.

The next Cyberpunk video game has a difficult time living up to the anime than it has improved with its video game predecessor. When we watch Edgerunners'' street kid protagonist skulk to school, stepping over salivating men who masturbate to VR porn on the street, Night City feels fresh. When we sprint past the homeless outside V''s apartment in the game for the hundredth time, the world and its inhabitants become white noise.

Cyberpunk 2077 is ostensibly about a person who is losing their mind, but this is not surprisingly due to augmentation. Rather, it''s due to inescapable, inevitable sabotage, and a horrifying turn of events the player has no choice for. Edgerunners is about a kid who involves cyberpsychosis in a grief-fuelled augmentation, a more interesting, and relatable concept, although not an entirely new one. In 2077,

In this regard, I want to play a Cyberpunk, a game that asks interesting questions about grief, augmentation, and affection in the midst of a sci-fi dystopia that crumbles in the cool. And, crucially, I want to play a Cyberpunk with consequence. What are the consequences if I replace my spine with a machine that allows me to move faster than a bullet? What happens when I realize that machine will not bring my dead mother back?

Despite establishing Phantom Liberty as the game''s only expansion, CD Projekt has insisted that it is "totally, fully committed" to continuing development of the Cyberpunk IP. I hope this CD Projekt will give Cyberpunk another go after seeing Edgerunners.

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