The Tunics manual was physically constructed for in-gameauthenticity

The Tunics manual was physically constructed for in-gameauthenticity

Tunic, who is themed by the fox, is coming to PlayStation and Switch as soon as possible. Ahead of these releases, the developer has shared some behind-the-scenes comments about the game''s manual, including how a real one was made to ensure gameplay.

Tunic''s lead developer Andrew Shouldice expressed his appreciation for the old-school game''s manuals on the PlayStation Blog. "The more I thought about it, the more I realized that my fascination with this sort of mystery came not only from the games, but from the manuals they were packaged with," Shouldice said, adding that he would "pore over these documents endlessly."

Shouldice''s admiration for these manuals made him choose to incorporate one into Tunic''s gameplay. In this case, the player selects up pages for the manual as they make their way through the game''s mysterious word. These are then combined, giving the player the opportunity to uncover further (some) secrets.

Shouldice wanted it to be as authentic as possible, and capture the thrill of navigating through old books. This led the developer to create a physical manual, which he then scrunch up and tear to give it that weathered appearance.

"It''s all good and good to see a nice clean image, but it''s more delightful to flip through something that feels like a real object," Shouldice said.

"We put extra effort into creating artefacts from previous print processes, even going so far as to have visible staples in the middle of the book. I made a real-world version of the manual and then proceeded to destroy it. Folded it, taped it, and stained it."

Shouldice stated that he then scanned each page of his ''destroyed'' manual into the game itself. These pages were kept blank, however, to allow the team the flexibility to "composite whatever [it] required to, without reprinting and re-distressing a new manual."

Shouldice said that this method''s broad potential is "subtle," but one that he believes is "worthiness" for the game.

Tunic received a rare Essential badge on its arrival earlier this year, with Donlan remarked how the game "turns its many influences into something that feels both familiar and profoundly new."

Tunic will be available on PlayStation consoles on 27th September. It will also be available on Nintendo Switch the same day.

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