V Rising's best settings guide: test of early access

V Rising's best settings guide: test of early access

According to Steams player counts, the Vampiric survival sandbox V Rising has gained a following. That includes RPS own Ed, who otherwise praised some performance issues on Nvidia GPUs.

If your FPS count is melting like a Nosferatu on an ill-considered Corfu holiday, make sure you have enough adjustments.

So, there is the stuttering that Ed - and im advising several of his vampire friends - experienced on Nvidia hardware. However, when I swapped the GTX 1060 for a Radeon RX 6500 XT, the stutters became both frequent and noticeable. This was because faster GPUs did not necessarily provide cushioning for big drops.

Im sorry to report that I have found neither a consistent, predicatble cause for V Risings FPS stutters, nor a surefire fix. Their appearance is, to the eye of the user, random, meaning you might get none at all, or several in a minute like I did on the RX 6500 XT. These are important questions with early access games; at least there is no better time to bring this issue to the attention of Stunlock Studios.

V Rising: best settings for early access

It will be no longer hurt to give your non-stuttered FPS a boost, which leads us to the graphics settings used in V Rising.

One possibility here is that all three presets High, Medium, and Low include some level of AMDs FSR 2.0 upscaling technology. Two: Medium and Low both activate FSR quality settings that make it visiblely lower-res than your monitors native resolution. And even High makes Ultra Quality FSR the default, so youll need to scroll down and manually turn off FSR if you want to run at native.

My GTX 1060 averaged 57 percent at 1080p / Ultra while being mounted on a relatively high-spec Intel Core i5-12600K and 16GB of DDR5 RAM. This setup also produced 70 percent on Medium and 86 percent at Low, but there are a few individual settings you can tweak to make V Rising running, building, and exsanguinating a tad more straightforward.

Ambient Occlusion: Is this reducing from High to Low? I got a 62bps average, just less than 9% faster than using the High preset as I am.

Bloom: Putting this to Low gave a lower bump up to 60bps, a 5% gain, although it may still be worth taking if your PC is a weakening.

Shadow: This is one you can probably leave on its highest setting, as changing it down to Low only gave me a single additional frame per second.

Volumetrics Quality: V Rising love its god rays and is glad to see it, although the Low setting is a modest visual downgrade. It also gives an additional 5% to average performance.

Leave this on the TAA default, as neither FXAA nor SMAA run any faster, and they definitely do not look any better at 1080p. With that being said, it would almost be a waste of space to explain that FSR upscaling is disabled when it comes to deciding a TAA option, but I believe it.

FSR 1.0: Talk of the devil. For those of you who keep Ultra Quality in mind, it may be tedious, but at 1080p upscaling in general can be pretty useless. I turned it off completely and only lost 1fps on average compared to its Ultra Quality settings, and since the settings below that will visible reduce the sharpness of both game objects and the UI, try to go without it if you can.

Motion Blur: I gave this off a 7% improvement. V Risings'' relaxed motion render motion blur less impactful even at reduced frame rates, so I''d just ditch it.

Depth of Field: I prefer keeping the DoF effect on, although turning it off gave a 9 percent performance boost, which is another option to consider cutting.

Vegetation of high quality: This is the most effective setting I tested, achieving a 14% increase in performance after being disabled. However, the visual difference isn''t unnoticeable for lower-spec PCs, so the gains are too good to ignore.

The High resolution atmosphere has left this setting off, boosting performance by 7%.

Blood Effects Enabled: I this tones down the complexities of certain abilities and interactions, even if some of them happen so quickly I was squinting to see the difference. Even so, blood Effects was a further 7% performance gain for the GTX 1060.

Cloth Quality: Dropping this from High to Low gives one of the most modest speed boosts, about 5%, although its also one of the least noticeable, so I''d still recommend doing so.

If you reduce the Cloth Update Rate to Low, it only an additional 5% to performance, but most of the time there is no significant quality difference.

Not that these will help you avoid stuttering, but that they will provide better V Rising performance without relying on excessive presets.

  • Ambient Occlusion: Low
  • Anti-Aliasing: TAA
  • FSR 1.0: Off (unless youre getting low frame rates at high resolutions, in which case use Ultra Quality or Quality)
  • Motion Blur: Off
  • High Quality Vegetation: Off
  • Cloth Quality: Low
  • Cloth Update Rate: Low

If you are distracted by the minimum specifications, everything else can be left on High or Medium. Volumetrics Quality, Depth of Field, Low Quality Atmosphere, and Blood Effects are all worth considering for changes, though the settings above provide a good balance of fidelity and rapidness.

If you know how to customize its settings, why not create your next stop or stop it? The Ollies V Rising beginners guide is a collection of advice on becoming the better bloodsucker, recalling how I spent much of my testing time nursing avoidable injury and building a hovel that was so fearless I was too ashamed to take it home. I must have given it a read myself.

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