Patch 4.10, a powerful software, has fixed bugs and shortcomings. Map Haven

Patch 4.10, a powerful software, has fixed bugs and shortcomings. Map Haven

Riot Games decided to bring another update to Valorant, further tweaking one of the maps, Haven, and striving to keep the gameplay going. As always, Riot Games strives to balance and smooth out the gameplay, which is judged by the statistics collected throughout a season. Haven is a unique Valorant map that has three different bomb sites, which is quite challenging for the developer to find a mid-ground.

This update improves life for some agents, as well as their advancements or charge bars in this case, which permits it to a consistent location and size. Amountants update 4.10 also reduces some FPS decreases due to increased server latency.

This update will significantly reduce some of the existing shortcomings that are linked to agents, cosmetics, and gameplay systems. Despite this, one known issue remains constant, and that is the defuse bar for those who have not been detected. Below you can see the complete patch notes for Valorant 4.10.

Table des matieres

Valorant 4.10 Patch Notes

  • Agent Progress/Charge Bars Moved to a consistent location and made a consistent size on the following Agents:
    • Reyna
    • Cypher
    • Breach
    • Fade
    • Jett
    • Omen
    • Phoenix
    • Raze
    • Skye
    • Yoru
  • Reyna
  • Cypher
  • Breach
  • Fade
  • Jett
  • Omen
  • Phoenix
  • Raze
  • Skye
  • Yoru
  • Reyna
  • Cypher
  • Breach
  • Fade
  • Jett
  • Omen
  • Phoenix
  • Raze
  • Skye
  • Yoru

OMEN

  • Updated 3P model to increase detail and fidelity.

HAVEN

  • Removed some pixel collision on the following areas:
    • Can no longer walk up the front of A site cover
    • Can no longer jump onto the top of C site cover without a boost ability
  • Can no longer walk up the front of A site cover
  • Can no longer jump onto the top of C site cover without a boost ability
  • Can no longer walk up the front of A site cover
  • Can no longer jump onto the top of C site cover without a boost ability
  • Added new Performance graph to display Shooting Error values for recent shots on the Client. This is the same information visible in the crosshair error settings, but should help players to better diagnose their own performance after an engagement.

Updates on Gameplay Consistentity

  • Fixed an issue where ping or framerate spikes could cause an excessive move processing buffer to develop and persist for multiple seconds. While this was happening, you may have been experienced:
    • Increased Server side input latency, which could make inputs take longer to be applied than would be expected based on your ping.
    • Additional delay in your view of other players, which could give you less time to react.
  • Increased Server side input latency, which could make inputs take longer to be applied than would be expected based on your ping.
  • Additional delay in your view of other players, which could give you less time to react.
  • Increased Server side input latency, which could make inputs take longer to be applied than would be expected based on your ping.
  • Additional delay in your view of other players, which could give you less time to react.
  • Added new Performance graph showing Network RTT Jitter to help you understand if youre experiencing network issues not reflected in the Network RTT Avg/Max values
  • Added new Performance graph Network RTT + Processing Delays, which captures the effective latency you experience due to Network Round Trip Time, Server move processing, and Client move processing delays

Agents

  • Destroyed Voice lines for deployable abilities will now be heard globally by allies. This includes:
    • Chamber: Trademark and Rendezvous
    • Killjoy: Turret and Alarmbot
    • Cypher: Trapwire and Spycam
    • Yoru: Gatecrash
  • Fixed a bug where Neons High Gear would automatically stop after using Fast Lane or Relay Bolt
  • Fixed issue where observers would see Vipers enemies glow red when they were near but outside of Vipers Pit.
  • Fixed Chambers Rendezvous radius not showing for spectators and observers
  • Fixed Brimstones Incendiary (Q) feeling damage in chunks of 15 instead of 1 like the other zone damage abilities in the game
    • Overall DPS should be unchanged.
  • Chamber: Trademark and Rendezvous
  • Killjoy: Turret and Alarmbot
  • Cypher: Trapwire and Spycam
  • Yoru: Gatecrash
  • Overall DPS should be unchanged.
  • Chamber: Trademark and Rendezvous
  • Killjoy: Turret and Alarmbot
  • Cypher: Trapwire and Spycam
  • Yoru: Gatecrash
  • Overall DPS should be unchanged.

Cosmetics

  • Bug fix for some minor flickering that was occurring on Protocol weapons transparent line VFX when inspecting, ADSing, reloading, etc.

Gameplay Systems

  • Fixed a bug where agent specific keybinds would sometimes not work properly even though the settings menu showed them as applied
    • This fix actually went out in 4.09, but we wanted to make sure users on the live game werent experiencing issues in this area before calling it fixed.
  • Fixed a bug where the combat report would rarely not show up for the entirety of the game.
  • This fix actually went out in 4.09, but we wanted to make sure users on the live game werent experiencing issues in this area before calling it fixed.
  • This fix actually went out in 4.09, but we wanted to make sure users on the live game werent experiencing issues in this area before calling it fixed.
  • Spike plant and defuse bar are not shown for Observers with Minimal HUD enabled, even when spectating the Agent who is planting or defusing.

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