Going Rogue 2e transforms the Rogue One and Andor's drama into a tabletop RPG ofresistance

Going Rogue 2e transforms the Rogue One and Andor's drama into a tabletop RPG ofresistance

Fans are seeing the origins of a rebel Alliances unintentionally, with Andor''s recent release, a sandbox of television. It''s clear that he begins as a cynic and a who rather toe the line to stay out of trouble, and the series will explore how scales fell from his eyes and led him to join the cause.

The story of the Star Wars story, along with the Rogue One film from 2016, is used to develop spinning yarns about famous heroes.

This second version of the game is now its own 32-page book that can be used on its own for a group of two to five players who want to wage an anti-fascist war and pay the ultimate price for what they believe is right.

If you recall the Dicebreakers coverage of Rethals'' own dip into the Star Wars inspiration bucket, the game adopts the Belonging Outside Belonging system created by Avery Alder and Benjamin Rosenbaum. That means no dice and no facilitators (GMs, DMs, etc.) are required - just a group of friends and several tokens to fuel drama and storytelling.

The main characters of Cassian Andor, Jyn Erso, the pairing of Baze Malbus and Chirrut Imwe, Bodhi Rook and K-2SO, are traced fairly directly onto the playbooks. A special pseudo-playbook entitled The Bond clarifies the relationship between The Loyal and one other player in the group, which will be a boon but also an obligation to maintain.

Each has its own moves to use during play that range across three levels and in particular ways. Strong moves require spending a token, lateral moves allow players to give a token to someone else, and vulnerable moves give the story a token. The story in the scenes plays out in the way, while indicating that action when appropriate and using their tokens to inform the story in a way that suits their characters interests, worries, and agendas. The token economy encourages players to interact in different ways in order to avoid problems that may result

Caption Attribution

Levines'' twist comes from the addition of a clock component called Fates. The Sacrifice is a countdown to the ultimate fate for all characters. The boxes are filled as the collaborative story reaches certain limits, giving everyone involved access to some choice moves that eventually end in narrating their pivotal moments. Are they able to transfer the Death Star plans before the base explodes? Do they have any poignant final words?

Different elements of the setting have their own abilities, which players can embody and exert. This galactic-wide conflict will not be inert powers, and the actors will have to navigate political barriers, operational security, and perhaps more than one security checkpoint to gain ground.

In 2016s North America, a story of resistance against rising fascism gained traction, and it''s no surprise that its narrative is still inspiring creators a few years later. Direct and radical action may not be as de rigueur today, but it may also help us to develop something similar within ourselves. Plus, the heroic but anonymous sacrifice is a great horror flick every day of the week.

More information about it can be found on the games Itch.ios page, and it can be purchased for a limited time in a bundle that also includes galactic 2e. Levine is also the author of the excellent I Have the High Ground, which morphs from the dramatic exchange of words before the duel between Anakin Skywalker and Obi-Wan Kenobi into a deadly game of back-and-forth posturing that closes when someone draws steel.

Related Articles