BioWare, a Dragon Age developer, has released a few new ideas from the next and long-awaited Dreadwolf, in the form of a few new codex entries.
These tidbits are not intended to tease any particular storyline from Dreadwolf, but are included in a blog post about how BioWare''s writing team works together to ecstasy the vast world of Dragon Age.
The first codex entry from a character''s diary is made, according to someone who, if we had to guess, might be one of your new companions.
Below, "Misconeptions about the Necropolis," which explains how some have misconstrued the burial (or rather, mummification) process common in the Dragon Age region of Nevarra, a region mentioned but yet to be visited.
Is it possible to say that we''ll be taking Nevarra ourselves in Dreadwolf? Or, for the time being, we''ll meet and befriend one other? BioWare, for the time being, does not claim.
Other entries include a dragon named Vinsomer, who has a broad spectrum of shapes and sizes, suggesting that we''ll get to meet them ourselves.
Finally, there''s a fresh entry from The Randy Dowager Quarterly, a dark publication that can include codex entries in the Dragon Age Inquisition.
Fans of BioWare will appreciate the whole blog post. I found the discussion on the challenge of balancing the context for die-hard people and newcomers interesting.
"Unlike the vast galaxies we explore in our other franchises, Dragon Age: Dreadwolf sends us to Thedas, where we can send friends and places familiar," said the narrative editor.
"Some fans haven''t spent time with Dragon Age since the Inquisition release in 2014. Others have read every comic and story published since. Others have never played a Dragon Age game at all and don''t know who the bald guy is (he''s Solas).
"It''s a diverse audience, and development for Dreadwolf has included discussions about how the team can simultaneously reward our returning supporters and accept new ones."
After the failure of Anthem, BioWare''s follow-up to Dragon Age Inquisition was in some form of development since at least 2017, when an early draft of its story was being developed. However, the game has experienced several tweaks and reboots, as the staff changed and the project''s purpose reintroduced into its single-player role-playing game.
We previously searched BioWare''s recent anniversary artbook to highlight a number of sites we may anticipate to see in the game.