Dreadwolf releases some codex entries from the next Dragon Age game

Dreadwolf releases some codex entries from the next Dragon Age game

Get a taste of the lore in store for

In the new RPG, the writer''s team has shared a handful of codex entries from, as part of a community update.

In a BioWare blog post, the team goes down the basics. As it states, stories and characters are at the core of BioWare games. Each person has their own motivations, and each entry has its own hero, inspired by player decisions.

The idea of creating a world that is interesting to role-play in is quite important. And thats what today''s codex entries tease out. will set out for the Tevinter Imperium, an old and powerful area governed by a host of mages.

This codex entry outlines the Grand Necropolis, a massive mausoleum in Nevarra City that is described in. Citing Brother Genitivi, a scholar you can meet in, it reveals the differences in handling the dead and misconceptions from others. Other entries in the new blog have a monthly issue to discuss.

Forging the codex

It''s a really interesting blog that chats with two members of the writing staff before discussing their writing work. For anyone who''s wondered what writing work on a large RPG like this looks like, it provides some interesting insight. In one section, narrative editor Ryan Cormier discusses how the organization is going about deciding what should, and, as a codex entry in

The narrative team reviews which entries are required and which arent. It''s crucial that proper time codex unlocks with player progression. No one wants a dozen entries only ten minutes into the game, but interested players should not wait long to learn more about the people, places, and concepts introduced. Is a codex unlocking required only if they actually interact with the said thing?

Sylvia Feketekuty, a senior writier, discusses this topic. The team decided to highlight the Necropolis entry because it was fun to write.

I wanted the in-game author to be dissatisfied with Brother Genitivi''s portrayal of the Necropolis while also trying to deny the depth of his frustration with said world-renowned scholar. It''s a diary, but we see the author still feels obligated to exercise a measure of decorum in his private writing. And the micro-relation at the end is that it is someone he knows in real life, not far-off Genitivi, who is requiring the poor guy about

A new role to play

It''s a good sense to see developers. Many developers recently visited Twitter to get a close-up on their work following the massive leak. And theandteams, as well as the EA banner, have been sharing early insights throughout their process.

Hopefully this is a slow-but-steady sea change in how we think about games. In cases like thiscodex blog, you may get a really good idea of how big things are built. I''d like to think it encourages someone out there right now, who wants to get involved in writing.

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