Lemme tell you something
I often imply that video games to Ghostbusters have not been very beneficial. I would think that the original film''s artistic style would be ripe for translation, but most titles that approach the topic matter throw it out. Sometimes they throw it out in an improbable way. Ghostbusters on the NES is one of the worst games I have ever played.
Ghostbusters: The Video Game is the most effective strategy for a Ghostbusters game, and it is absolutely a must-see. Despite integrating the original cast and sticking pretty faithfully to the license, the narrative felt tonally off, and the gameplay was merely middling.
It''s possible that you had gotten Ghostbusters II back in the day before, but it was somewhat of an error, and it was HAL Laboratories'' crack at the license, and they nailed it.
Its a river of slime
If you want to feel the same forgiving, Ghostbusters II was the film in which they wore the sequels logo on their uniform. It wasnt the concept that the film was, though it was a bit more dopey, commercial, and family-friendly (even if a couple of scenes traumatized me as a kid) but it still had a good showing, although being compared to the original Ghostbusters film will never end well for anyone.
While Activision had the capacity to cash in on the film image in North America, HAL Laboratories received it for Japan and the very next year in the United Kingdom. This meant that their version never appeared on this side of the lake, but that version of Ghostbusters II on the Game Boy did while still being published by Activision.
Hot and ready to pop
While Activision''s efforts are the kind of pleasure you''d expect from a licensed NES game, New Ghostbusters II is a more satisfying representation. The whole experience is represented as a chibi-styled, top-down affair. A select of five busters, including Rick Moranis'' character, Louis Tully, is also available. It''s all a matter of choice.
One of your chosen characters takes the lead with the proton pack, ensnaring ghosts and holding them into place. The other follows behind with the trap, removing it, and photographing the objects. It''s all quite quick and snappy. It''s all quite easy, but it manages to avoid making them a chore. It''s also quite easy to follow the concepts described in the film, but it manages to avoid making them a chore. There is also a lot of room out there
The only downside this has is that your partner is AI-controlled. They do not exactly match your footsteps, instead wandering slightly. While this is certainly a more dynamic way to play the game, it does allow for rare instances where your trapper gets stuck somewhere. When I spawned, I had to search for him, discovering that he was trapped in the bathroom. It''s to the best of us.
The Titanic just arrived
The levels in the film are roughly the same as the sequence, so it''s up to you to remember how everything goes together. The whole game may be completed in under 45 minutes, but there are limited continues that threaten to push you back to the beginning. The third level in the apartments, for example, is also a long term goal and can be a test of endurance. Since one hit can save you a lot of money, it''s easy to start shedding extra busters.
While 45 minutes might sound quite short, it is also causing the gameplay to lose momentum. Not a lot is done with it. There are no power-ups, no alternate weapons, and no mechanics beyond enemy disposal that make use of it.
It''s unfortunate that a lot of work might be done with it, not just through the introduction of proton-powered door locks, but also through a broad foundation. Once again, im contemplating achieving some sort of managerial meta for a Ghostbusters game. It''s too bad that New Ghostbusters II wasnt some spectacular success that led to New Ghostbusters II 2. The core mechanics are fantastic. Someone just needed to take them and run.
Did you catch the number of that train?
It''s still a ton of fun, though, as some games like Ghostbusters on the Sega Genesis feel like they''re attempting to incorporate ghostbusting into a pre-existing structure. New Ghostbusters II is more like deciding how the movie can be animated. The biggest issue here isnt a lack of execution, its a lack of ambition.
Yet, I still recommend New Ghostbusters II to any fan of the films. From the soundtrack to the core gameplay, there is a lot of love in the final product. Considering some of the bombs that have been thrown to fans throughout the franchises'' entire lifetime, a competent game from the past is a breath of fresh air.
Another HAL Laboratories creation was on the Game Boy around the same time. While a lot of the concepts cross over to the platform, it is not the same game. It''s significantly scaled down. It''s likely to be worth a look, but it''s not as powerful as its NES counterpart.
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