Elden Ring's next strategy may be to look at ray tracing and DLCmaps

Elden Ring's next strategy may be to look at ray tracing and DLCmaps

Elden Ring''s latest update has been released earlier this week, and it appears to have features that might be pointing toward ray tracing, including some additional features.

Elden Ring patch 1.07 had a clear distinction between PvP and PvE, meaning changes to one will not affect the other. However, dataminer Lance MdDonald discovered that some additional menu strings that mention ray tracing were discovered in the code.

McDonald later discovered that the ray tracing feature isn''t too widespread on Twitter.

Ray tracing is obviously a great idea, but the latest references to maps that were no longer available prior to the update, according to another dataminer, Sekiro Dubi. These new maps are described as m20 and m45, neither of which are currently attached to an area that can be visited.

The m20 reference appears to follow in line with the number system for the legendary dungeons in the game, as m10 is Stormveil, and m11 is Leyndell, leading up to the m19, stone platform. Right now, what m45 might be for, as there are no numbers that relate with it, so it may be a whole new section that players visit.

These map references aren''t the only ones that appear to be pointing towards DLC preparation, as it appears that an explicit reference to DLC01 has been made, but, before an official announcement is made, this is mostly speculations (thanks, Eurogamer).

Elden Ring''s latest update includes menu strings related to ray tracing capabilities. pic.twitter.com/LrCaqkzfsV

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