Ben Brode, an ex-Hearthstone player, discusses why this new initiative is the best way to go with cardgames

Ben Brode, an ex-Hearthstone player, discusses why this new initiative is the best way to go with ca

In the modern day and age, collectable card games are doing a fantastic job. Titles like Hearthstone, YuGiOh, and Magic the Gathering have all established their own solid positions in the video game market, bringing the decades-old hobby to computers, consoles, and even mobile devices. Enter Marvel Snap, a new challenger to the big names with the word accessibility on its back in triumphant golden letters, and the team at Second Dinner Studios to celebrate the spirit of an older, youthful card game.

Ben Brode, a flannel shirt aficionado from Blizzard Entertainment, is formerly the studio''s Hearthstone, and is currently the director of Second Dinner Studios. While the studio has a long list of content courses it''d like to include in seasonal releases and ongoing updates, can it make a difference?

What is Marvel Snap, a quickfire card game involving each play, filling out three cards on the board, each with four card slots and their own active modifiers, all of which vary from buffs to cards played there. In six turns, both competitors must try and fill up these spaces with cards in their deck, with every card having their own power figure and abilities. It''s the perfect game for phones in my mind, super quick and easy to understand.

"We wanted to make sure that the mobile experience was accessible," Brode said. "We were working on a game that was very simple to learn, very fast, but still has a lot of depth." The result of this balance is a game that starts of extremely simple for my money perhaps a bit too simple but gradually introduces its tenors.

What''s interesting is it works with a non-linear, collection-focused approach. As you collect and upgrade cards, you as the player work through a collection-level that acts as your only source of new cards. Not with money or in-game currency. This is because you cannot force players to play around with their new cards as they obtain them rather than throw them aside.

"So when you receive a new card, it''s an opportunity to put it on your deck, level it up a bit, and unlock additional stuff." So you get an opportunity to spend time with each card, cards you might not initially thought were quite useful, but after a few games, it''s possible to explore the collection and become comfortable with deck building.

Ben and the team are jeopardized in part because they are trying to bring back a long-delivered card game experience, discovered on playgrounds and living areas throughout the world many years ago.

"When I was young we used to go to a card shop or a local comic book store and get a pack of trading cards, or even other card games. It was not a thing people did back then, but it supposed slowly collecting cads and building decks with what you had. It was a fantastic moment, and when we began playing the game, we realized that old-school style of card game. "

Many Marvel characters will appear on the board, but there are some minor cuts in there, as opposed to a card effect that represents their background. Brode explains that sometimes we would sit down and thing ''what would Rogue do in Marvel Snap'' before picking out what ability makes sense. "It''s my goal to be an innovative character, and I am thrilled to have them.")

"Often times we designed cards top down, which means we''d sit down and thing''what would Rogue do in Marvel Snap'' before picking out what skill makes sense. However, sometimes we discovered a character that suits the criteria.

Brode described Zero as a great example, a card that excludes abilities from other cards. He describes "combing through the Marvel encyclopaedia" for characteres that match the effect.

To finish up my questions on Marvel Snap, I wanted to ask Brode what his goals were for the game (aside from the obviously "make a billion dollars" or "be the most popular card game out there"). The answer reflects what he wants for the game, and what he wants for himself. "With Marvel Snap my purpose is to broaden the audience. When I was young, card games were so much fun.

"One of my favorite things to do in life is to introduce people to things I love, and I love card games. So I can''t wait to introduce people to Marvel Snap, it''s the best way to get started."

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