Elden Ring''s latest update is expected to be released earlier this week, and it is revealing certain secrets that may be pointing towards ray tracing, including possibly DLC.
Elden Ring patch 1.07 had a main purpose: both PvP and PvE balance are now separated, thus tweaking to one will not affect the other. However, dataminer Lance MdDonald found that some new menu strings that mention ray tracing were discovered in the code.
McDonald later learned about the ray tracing options on his Twitter. He did note that the feature seems to be broken for the time being, speculating that it might be some missing shaders. McDonald also found that with the ray tracing enabled, the game still uses screen space reflections in water, which means the geometry isn''t rendered twice, thus it isn''t too intense performance wise.
Ray tracing is an interesting prospect, but the more intriguing are the new references to maps that didn''t exist prior to the update. This is the case for another dataminer, Sekiro Dubi, who has shared these new maps as well. The two are identical to those that are currently connected to an area that can be visited.
The m20 reference appears to be based on the name of the previous dungeons in the game, as the m10 is Stormveil, and the m11 is Leyndell, leading up to the m19, stone platform. Right now, what m45 might be for is unknown, as there are no numbers that match it, so it might be a whole new section that players visit.
These map references aren''t the only ones that appear to be pointing towards DLC preparation, as it appears that an explicit reference to DLC01 has been made, but, of course, until an official announcement is made, this is mostly speculations (thanks, Eurogamer).
Elden Ring''s latest update includes menu strings related to ray tracing capabilities. pic.twitter.com/LrCaqkzfsV