Look, we all know that sadness that comes upon when you cock-up a stealth section and get spotted but finish the level anyway. There''s always a lingering sense of having not done things appropriately. Perhaps, if you''re the kind of person who wants to get max sync in Assassin''s Creed no matter what, you''ll make a mental note to do better on your next playthrough. But A Plague Tale: Requiem encourages you to simply manage.
The results of A Plague Tale''s "The Floor Is Lava" game are horrifying. Despite its unusual appearance, the characters come back in half through, allowing them to mix things up in a way that the first game never preared. Bursting from the ground, through walls, hugging the edge of the light, and filling every dark space.
It''s quite possible to beat the level, but for some people it may be a process of fear, requiring a change in tack. The tack being: leg it.
This might be a couple of days, as there are scenes in which the guards will cross your path while trying to escape the storm. It''s a curious bit of game un-design because you can''t help but wonder if this window of opportunity that gives you an almost clear run to the exit rather than sneak around has been conceived into a level as a concession to (or apology for) the fact that the game''s systems don''t really interact that well, or... is it a metaphor for moving ahead
Perhaps I''m too interested in it, but here''s a moment that I''m discovering.
Tomorrow, A Plague Tale: Requiem will be released on Game Pass for PC and Xbox Series X|S, Steam, and PS5.