Elden Ring''s latest release has been released earlier this week, and it appears to be harboring certain information that might be pointing towards ray tracing, and possibly even DLC.
Elden Ring patch 1.07''s main objective was that both the PvP and the PvE balance are now separated, causing changes to one to be avoided. However, Lance MdDonald discovered that some new menu strings that mention ray tracing were found in the code.
McDonald later saw the opportunity to use the ray tracing settings, which he shared on his Twitter. He did note that the feature is a lot of flaw for the moment, speculating that it might be some missing shaders. McDonald also found that with the ray tracing capabilities, the game still uses screen space reflections in water, thus it isn''t too intense performance wise.
Ray tracing is a huge prospect, but the new references to maps that didn''t exist prior to the update are particularly striking. As shared by another dataminer, Sekiro Dubi, these new maps are described as m20 and m45, neither of which are currently linked to an area that can be visited.
The m20 reference appears to follow in line with the number system for the legacy dungeons in the game, as m10 is Stormveil, and m11 is Leyndell, leading up to m19, a stone platform. Right now, what m45 might be for is unknown, as there are no numbers that correspond with it, thus it might be a whole new section that players visit.
These map references aren''t the only ones that appear to be pointing towards DLC preparation, as it appears that an explicit reference to DLC01 has been made, but it is only speculation until an official announcement is made (thanks, Eurogamer).
Elden Ring''s latest addition includes menu strings related to ray tracing capabilities. pic.twitter.com/LrCaqkzfsV