Look, we all know that jar of resentment comes on when you cock-up a stealth section, finish the level anyway. There''s always a sense of having not done things effectively. Maybe, if you''re the kind of person who likes to get max sync in Assassin''s Creed no matter what, you''ll make a mental note to do better on your next playthrough. A Plague Tale: Requiem encourages you to simply manage.
The first chapter of chapter two highlights a stealth section, complete with reeds to hide in, guards with predictable patrols, and plenty of cover to duck behind. In this section, A Plague Tale''s "The Floor Is Lava" game collides with its "Hide and Seek" game, and the results are horrifying.
It''s perfectly possible to lower the level, but it can for some to be an exercise in disappointment, requiring a correction of the tack. The question is, why not.
It may take a few days to realize that the guards will cross your path while you seek to escape the rat outbreak, which reinforces the idea that the game is attempting to get a run rather than a sneak round. It''s a curious bit of game un-design because you can''t help but wonder if this window of opportunity that allows you to avoid the exit quite simply as a concession to (or apology for) the fact that the game''s systems don''t really interact that well, or...
Perhaps I''m reading too much about it, but this is a moment that I find troubling.
Tomorrow is A Plague Tale: Requiem on PC and Xbox Series X|S, Steam, and Xbox5.