Overlord is out now, adding vassals and newmegastructures. Stellaris: Overlord is now out

Overlord is out now, adding vassals and newmegastructures. Stellaris: Overlord is now out

Stellaris'' Overlord expansion is now underway, extending the vast scifi grand strategy game even further with megastructures, story events, and - as Paradox''s wont - additional vassals. Overlord promises to give you more control over your empires, both to allow you to shape them in more specific ways, and to generate more anecdotes when things goes wrong.

As always, the expansion will also include a new free patch with balance fixes and bux fixes for everyone.

Here''s how Overlord: Them''s how to get it started.

Overlord allows you to create "specialist empires" by negotiating (or demanding) contracts between your vassals, so you may tailor worlds to economic, military, or technological progress. Vassals have their own interests, however, and so will turn on you and find a new empire to follow if you don''t keep them on side.

Both of them allow you to experiment with five new origins, as well as new enclaves to encounter. Finally, there are three new megastructures. These are hard-to-build structures that offer you tactical advantages, such as faster travel and longer range attacks, but they also appear cool. I don''t know what is really building an orbital ring around a planet, but I realize from it that I want it.

Stellaris'' development duties split in two years ago, with a new "Custodian" team focusing on balance and bug fixes outside of the expansion release schedule. The 3.4.2 "Cepheus" update, technically, is mostly designed to include changes that will only mean anything to you if you''re already a regular player of Stellaris, but you can find the full patch notes here if you want to see if your biggest bugbear has been fixed.

Stellaris: Overlord is now out on Steam and costs 15.50/20. Its base game is also currently 80% reduced on Steam to 7/8.

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