Lego Bricktales recreates Lego in so many ways that I wish it was just regularLego

Lego Bricktales recreates Lego in so many ways that I wish it was just regularLego

LEGO LEGO LEGO LEGO Indiana Joneses and yer LEGO Star Warses where you''re constantly speculating, revealing detailed, colourful brick dioramas, and solving puzzles by putting things away from the titular hot-property block. In Bricktales, though, it''s way more granular. You''re whisked away into a separate building screen to construct and stress test things like bridges and beams to support a platform, for example.

Bricktales is an amazing way to see what you see outside of actual Lego, from playing a preview build of the first level - a jungle, home to some lost explorers. The thing that makes me most excited about it is how much it''s like building things with actual Lego. It''s sort of strange that you can''t reach through the screen and pick it up. It''s also fantastic. It just makes you miss Lego.

In Bricktales, you play a lil Lego dude, whose grandfather, an inventor, has spent all his money designing and designing portal technology. This means his property is in danger of falling down and/or being repossessed. It''s also an old amusement park, because of course. To assist him rebuild it, you must utilize the portal technology to get Happiness Crystals by working with people in various mysterious biomes. This is an ouroboros that starts and ends with the portals, which is very

So off you go to different locations to assist people. The whole game looks like it''ll include other forms of biomes such as a desert or the obligatory pirate ship, but even within the jungle level I played there were plenty of hidden areas to explore. The landscape was a series of colorful dioramas that each felt like they had been lovingly made, like when you saw a minute-long Facebook video about a man who made haunted houses out of matchsticks. And early on, they learned how to

It almost feels like a different game. You enter a simulation screen where you have a set number of bricks to build a helicopter or a makeshift stairs, which you can test at any time with a dummy robot. But the physics is surprisingly unforgiving. I started investigating something nice and pretty, but I ended up combining the monstrosity that would make me happy on my way to my car.

There''s a whole system of controls (though easily accessible with a controller) that permits you to move and snap bricks in the location where you want them. For me, there''s something Clockstone might do to help streamline everything. For example, there''s no shortcut to re-select the same brick type you just used, so you have to scroll over and reselect it each time.

The entire film we''ve seen of things being built so far has been altered. It takes a long time to realize things when you playing with Lego in real life, but the consequences are minimal. In Bricktales, it takes minutes, which is incompatible with the "fun for kids!" narrative.

I''ve only played a very small slice of Lego Bricktales so far, and it''s really looking like an amazing labor of love. I''m not sure whether or not I could recommend it instead of buying a large tub of real Lego. It''s interesting to see it.

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