The RPS Time Capsule is one of the highlights of the year 2009

The RPS Time Capsule is one of the highlights of the year 2009

The RPS Time Capsule will be available for download, with a collective mind-melting experiment to select their favorite, best ones from a specific year, who will be preserved and saved until the end of time. This month, we''ve shifted our game preservation perspective to 2009, so read on below to see which games made the cut, and which have been placed in the eternal games bin.

These Time Capsules aren''t intended to be a definitive''best games of the X year'' list. Instead, they''re the games from that year we''d still recommend, either because they are one of the best examples of their genre, or they''re games that will give us the future''s benefit. We''d also have to make a lot of adjustments to select the year they came out on PC, not the date they might have first become available on other platforms.

With only a limited number of slots to fill in our Time Capsule, there will be a lot of worthy contenders we''ve accidentally consigned to the bin due to a lack of space. If you think we''ve missed something important off the list, then please send us an email with the name you''d saved in 2009.

Minecraft

James: I''m sorry about the bloke who created it. Even if we were talking about Minecraft, it would have been one of the greatest indie success stories ever, serving for other decades as a compelling survival/creative adventure for regular gamers, a truly non-cynical entrance point to games for the inexperienced, and a significant example of everything right with PC gaming in particular.

With the complexity and ornateness of your creations rising in direct line with the desire and courage of your resource-gathering missions, some of Minecraft''s more extensive mechanics, such as crafting and building, have influenced a generation of survival games. Its clear why: this is risk vs. reward at its finest, with the complexity and the size of your creations increasing in direct contrast to the filler quest in a bad MMO. However, even the most basic trips to collect wood or pelt

Left 4 Dead 2

On a sunny Sunday afternoon, Hayden enjoys slicing and dicing through some undead corpses. Left 4 Dead 2 is simply stunning, with every melee swipe cutting through limbs in a gory spectacle. However, Left 4 Dead 2 prefers to throw endless hordes in your direction, which always come along in the most peaceful moments to increase the intensity by ten. It was in those desperate, difficult moments that I fell head over heels for Left 4 Dead 2.

Despite the seemingly endless number of mods, I''ve had a lot of success in those campaigns, but it''s the Steam Workshop support that keeps me coming back. L4D2 while writing these words to get my brain working and quickly found myself falling from the Helms Deep battlements. One Velociraptor was nearby with a sword and a shield. Shrek was also charging around on the battlefield. What I like most is the fact that I don''t know what to say

Mirrors Edge

Liam: Its movement is just similar to Mirrors Edge. It is so true that many times, dont you? Whenever a game plonks you behind the eyes of a protagonist and lets you do a nice wall run. Its just like Mirrors Edge! Why are we still use the DICEs parkour experiment as shorthand for this specific set of movement mechanics?

It''s because, I believe, Mirrors Edge is such a complete thing. Like other games that have cribbed from it in the past years, Faiths'' inaugural adventure focused on momentum and flow above all else. Yes, there is some wonky combat to be found here (this was still the late-2000s, anyway), but to lose even a smidgeon of speed feels as much of a catastrophic failure as tumbling onto the streets below.

The fundamental blocks of fluidity are as fully realized here as they have ever been. In a few hours, you may hit the credits, but to consider that the end is likely missing the point? Faiths'' shuffle set, hidden abilities only for those interested in discovering an enlightened sense of motion, will allow expert players to walk through these pristine rooftops like a river after a hurricane. Relentless and determined. A force of nature in red running shoes

It''s just like Mirrors Edge! What an evocative comparison. No wonder we continue to use it.

Batman: Arkham Asylum

Katharine: At the time of its release, I never got myself a PC capable of running the darn thing five years later (go on, fight me, I dare ya) but even in the face of the studios'' larger and more spectacular Batman games, Asylum continues to hold its own, offering a laser-focused investigation into its famous inmates as well as the most powerful and thrilling third-person combat system that games has ever seen.

The fact that the Animated series'' Big Chin himself, Kevin Conroy, was enthused with the big bat cake, and it was absolutely fantastic. From the way you moved around the facility, grapplin'' and glidin'', and sneaking through the rafters, I''m sure there are people who love the Batman character and his chin, too. There is so much love for Batman the character and his comics legacy in Arkham Asylum, and the fact that they received the big Chin himself

The 2009 version has been replaced with the 2010 Game of the Year Edition on PC, but the only thing the latter really offers is four additional challenge maps. The original, for those who still own it, is more than worthy of preservation, and should be required reading for anyone looking to make a modern day comic book superhero game.

The Secret Of Monkey Island: Special Edition

CJ: A terrible confession to make. I never played The Secret Of Monkey Island from 1990. While I was younger, I played Monkey Island 2: LeChucks Revenge together with my sister on my dads computer. Instead, we thought it was a hoaxing old time, but we never found a copy of its predecessor on a computer, too. I moved on to other LucasArts games such as Indiana Jones and Day Of The Tentacle, and Sam & Max Hit The Road that

The Curse of Monkey Island: Special Editions graphical revamp is how I imagined my brain in 2009 would have remembered the game before, given the powerful but flickful SCUMM verb controls that proved useful to Guybrush in the 21st century blasphemy! The revamped contextual controls and inventory are straightforward, and free up the rest of the screen so you get the most out of the snazzy graphics.

If you wish, you can only play it with all the bells and whistles of a 2009 game, because the original The Secret Of Monkey Island is still there. Both versions may be easily swapped between if you like. Although I had previously played the original and fulfilled my tiny-mes wishes, I didnt. I finished the Special Edition with my wife, who had never played any Monkey Island games before. Were definitely going to replay this and Monkey Island 2 Special Edition: LeChucks Revenge once more before

Plants Vs Zombies

Ollie: Plants Vs Zombies is my opinion''s greatest tower defence game of all time. I defy you to look upon the dewy eyes and placid smile of the bobbing Sunflower plant in Plants vs Zombies, and not fall immediately in love.

The PopCap-est of PopCap games is the ultimate in charm, silliness, and color, combined with fantastic ideas that help revive an oversaturated, overly formulaic genre. There are also plants that shoot peas at enemies, wall-nuts that slow down the zombs'' progress, and garlic plants that force zombies into other lanes. In fact, there are 48 different plants available that you can combine in all sorts of combinations.

Throw in random minigame levels, the different locales that introduce important new mechanics, the legendary Crazy Dave''s ever-present antics, and, most importantly, the absolutely spectacular soundtrack from Laura Shigihara, and... And I realize that I''d rather replay PvZ than continue writing this. Bye.

Emerald City Confidential

Rebecca was going through a Wizard of Oz phase in the late 2000s, where Wicked had recently opened in London''s West End and sparked a resurgence of interest in the scene. I retraced every Oz story that included the musical, the Romantic starring Gregory Maguire, and the classic 1939 film before scouting for further reimaginings. Enter Emerald City Confidential, a point-and-click adventure game that wiped my childhood itch.

Emerald City Confidential was a pitch-perfect ''40s-style hardboiled mystery, but it is quite rarely combined into a backdrop of high fantasy. A decent writing, with an obvious respect for Ozian lore, aided up by clear understanding how far to take itself seriously and when to acknowledge the significance of the whole thing.

Emerald City Confidential is the title I still gesture at until today when asked if point-and-click games may recover from the devastating decline in the late 1990s. It avoids all the challenges that obstructed my favourite childhood genre''s poorly-advised 3D graphics, unnecessarily obtuse and frankly stupid puzzle solutions, and was just a fun, solid mystery that was actually a pleasure to solve in a lovingly wooded world. It''s vibrant

Zeno Clash

Zeno Clash comes in with confidence, energy, and no explanation. We''re dropped into the middlepoint of the chronological plot and, more than that, we''re dropped into a world with no familiar references. Zenozoik is a fascinating building, ranging from magnification to supernatural and ancient times. It is also a fascinating location, with unusual backgrounds and little surprises. Another boss is a skull-wearing one-man band with chicken corpses swinging from his drum.

ACE Team have announced a sequel to Clash: Artifacts Of Chaos, but it''s still fun. There''s a lot of fun to learn about combos, throw a birdman into a crowd, or break a sledgehammer across a sloth. It''s an incredible adventure. I''d still suggest you here to start.

Saints Row 2

Ed: Saints Row 2 is tame when it comes to its predecessors. While they fire dubstep cannons and slap each other with wobbling dildobats, Saints Row 2 holds Glocks sideways because it''s what gangsters...do? The game takes Grand Theft Auto and transforms the open world crime o''thon into a seven out of ten.

The game is a seven-out-ten program that is laser-focused on fun; it has GTA without the wacky trimmings. One mission sets you alight and tasks you with driving an ATV through checkpoints as a timer ticks down. Anything you crash into not only escapes in a fireball but also extends your timer. Dollar bills are dubbed out in the Insurance Fraud mode, although Burnout has a snag.

There are a lot of other small things in the game. There''s also a zombie laying game in the game. It''s very easy to buy businesses to supplement your income, which is exceedingly rewarding. And there''s a drop in, drop out co-op to double the silliness. Saints Row 2 may not be groundbreaking or all that memorable, nevertheless, I admire its dedication to above average entertainment.

Braid

Alice Bee:

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