AMD's new upscaler closes the gap onDLSS after being tested on FSR 2.0

AMD's new upscaler closes the gap onDLSS after being tested on FSR 2.0

This is a major day for AMD''s FSR (FidelityFX Super Resolution) as it is basically attempting to defeat Nvidias rival DLSS (Deep Learning Super Sampling) with some of its own methods. Although FSR 2.0 was a simple spatial upscaler, meaning data used for upscaling a frame could only be extracted from previous frames. This makes the image sharper and higher-quality.

The lack of machine learning also has the benefit of keeping FSR 2.0, like FSR 1.0, compatible with a fairly recent gaming GPU. Nvidia may make most of this generations best graphics cards, but you won''t need something completely new and super powerful to make FSR 2.0 more effective. I reinstalled Deathloop and gave all three upscalers a whirl.

FSR 2.0 tested: Deathloop 4K performance

It''s like repurposing games at a lower resolution than your monitors native res, then tweaking each frame to make it look as close to native as possible, though this is not so good for 1080p as the rendering resolution will be too small that even a good upscaler will struggle to ease the sharpness deficit.

Deathloops upscalers were tested on an RTX 3070 GPU, which included an Intel Core i5-1600K, and 16GB of RAM. Before we get into FPS gubbins, let''s take a look at how FSR 2.0 improves on 1.0''s general visual quality.

Quality is the highest possible setting for both FSR 2.0 and DLSS, with FSR 1.0, Quality is in fact the second highest, with Ultra Quality being the best. Balanced is the second-highest for FSR 2.0 and DLSS, resulting in Quality being the equivalent of Quality on FSR 1.0. Not confusing at all.

FSR 2.0 is certainly an aesthetic upgrade on FSR 1.0. Fine details that would previously be blurred by the upscaling process are sharper, while straight lines on distant objects do not exhibit as much jaggy aliasing as on 1.0. It''s worth noting that FSR 2.0 once again upscales whichever anti-aliasing setting the game enabled at the time; it does not include its own AA, like DLSS does. In Deathloop''s case, I used the Ultra prese

FSR 2.0 is far superior to DLSS due to fidelity just not quite enough to achieve this. In fairness, the difference isnt often as noticeable as when we zoom in this closely, but you can be sure from distant facts (like that oil drum and the thin metal grates on the generator) that Nvidias technology remains somewhat superior. Even if you do need a GeForce RTX card specifically to use it.

I also noticed less shimmering on objects like staircases and vehicle tracks than on FSR 2.0, and that red smoke cloud speaks for itself. FSR 2.0 is strangely pixelated, while DLSS maintains a more natural appearance.

Despite its ability to join DLSS in the Better Than Native club, FSR 2.0 seems to improve sharpness and even texture detail, comparable to that of the original 4K version. In the above video, you can see how the leather and stitching on the Colts glove, as well as the decaying brick wall, appear just that little bit sharper with FSR 2.0 on its Quality setting.

Deathloops'' performance is unusually modest as a result of the upscaling. FSR 1.0s Quality setting is the fastest of the bunch, although using the higher-quality FSR 2.0 or DLSS options only increased by 10% from the original 4K. On the positive side, AMD card owners will be relieved that the newer version of FSR does not run significantly slower than DLSS, and there is also some assurance in knowing that you can select the Quality option and still get near-identical results to

FSR 2.0 tested: Deathloop 1440p performance

So far, you could never call FSR 2.0 a DLSS killer, but it''s a decent enough jump forward at 4K, according to Id at the more widely used 1440p, it''s even better, especially when it comes to its predecessor.

Check out the whatever-the-hell-vehicle-this-is below; almost everything about it, from the aliasing around the door edges to the detailing on the tracks and even the matte texture of the bodywork, is improved with FSR 2.0. The only reason it appears a bit hazier is due to a passing gust of snowy air.

A lot of detail may be seen from the brick wall, which is closer to the camera.

FSR 2.0 still has a pixelly smoke problem at 1440p, and again DLSS'' Quality setting improves Deathloop a little more. To its credit, FSR 2.0 can actually look even more sharp than Quality-level DLSS in certain areas see the graffiti on the yellow truck, but its a harsher, more artificial sharpness.

Ah well. FSR 2.0 still looks quite impressive than native at 1440p or at the very least, sharper. Again, it performs its texture-polishing trick on Colts gloves, while farther details gain extra crispness. Finally, there is the performance boost.

Interestingly, olde FSR 1.0 is the worst-performing Deathloop upscaler at 1440p, despite slowing ahead at 4K. FSR 2.0 takes its place, edging ahead of DLSS for both their Quality and Balanced settings.

Given how DLSS looks a bit more functional, I''d say thats still the case if you already have a GeForce RTX GPU. Which, no disrespect to AMD, shouldnt be very surprising outcome: DLSS is included in the waybook for the ultimate upscaler.

For the first time, FSR 2.0 is a failure. Even if it cannot benefit from dedicated hardware, it managed to significantly reduce the quality gap on DLSS, keeping its platform agnostic quality and even beating the simpler, less intense FSR 1.0 at 1440p performance. It''s a much-improved bit of resolution trickery, and whenever DLSS isnt available, I for one will not prefer finding it in a games graphics setting instead. Once more one game starts supporting it,

Related Articles