I wish I could somehow start Elden Ring fresh. I don''t mean to start another playthrough; I want to repeat the first time I received this magical game. I want to repeat how everything works all over again without knowing what''s around each corner. I wish I could forget all the little things that kept me hooked so I can come across them again for the first time.
I can''t do any of that. The only thing I can imagine is to distance myself between me and Elden Ring, only long enough that I can forget most of it, in the hopes that when I return, I might re-create those wonderful first few hours.
The last time this happened to me was surprise, surprise! with another FromSoft game: Sekiro. I went looking for something that would give you even a little hint of it. I didn''t really find anything that fit the budget, so I just stumbled from one game to another until I eventually caved and played Sekiro again start to finish (and again).
After spending over 150 hours in Elden Ring, I decided to revisit games that could instead recreate some of its experiences. Perhaps a game might offer similar or better combat, or another''s world might take me to explore it.
Godfall is one game I''ve ever wanted to get back into and give another shot. I have seen it since the release, and it was really looking forward to it being released on PC. I was there on day one, however, I had a large drop in the game, which was evidently hindered by several misgivings that made me happy. It''s structure stayed significant on revisiting the same static maps over and over to document the story.
These small zones did not encourage exploration, offer any mysteries or wow with their sheer beauty. They were all enclosed-off, predictable corridors of all shapes, rotating through the same few puzzles and enemy types permitted by the realm they are based in.
In November 2020, Godfall was a PS5 launch game. More than a year and a half later, the game launched on Xbox. I thought it''s time to think about giving it a fresh, honest try.
The first stage of gameplay changes in the first installment was how your character might be knocked on its ass by any enemy attack. This is now much less of a problem, as it is limited to some attacks, and you even have a window to shorten that stagger.
Godfall has improved considerably in terms of communicating which attack is coming your way, and clearly explains what you can block or parry, and what you need to dodge. This improved combat''s readability, but it only went so far.
In November 2020, I began photographing similar situations. Godfall''s camera is still atrociously tight. Even after pulling the FOV all the way out, the camera consistently closes in on you when you encounter an enemy. It''s sort of the same problem God of War 2018 had, and the developer of Godfall implemented the same approach.
On the other hand, that being, of course, important to keep an eye on off-screen attacks. Even if I was frustrated with God of War, the rest of the game was enough to ignore such a terrible mechanic, I cant do the same for Godfall. This is a game that was intended to be a showcase of PS5''s power, and that intention to wow players often overpowers the rest of its design.
The frame is awash with particle effects, excessive shine, bloom, and outrageous flare that makes the game appear stunning in videos, but difficult to comprehend. Everything I did not notice before, however, was completely drowned out by the same thing.
This is a problem that might have been reduced by some tweaks to enemy behavior, or even the addition of other features such as audio cues. In this video, Elden Ring never requires too many enemies to fight you at any time. So im surprised to see Godfall have made no changes to its overly aggressive enemies.
If you duelling a single enemy, I will still believe that the games combat works for me, but at that point, much of the camera and enemy aggression issues will not be there, and you will be left to read and react, which is Godfall at its best.
I was also adamant to discover that so many smaller annoyances persist, such as the lack of campaign matchmaking (in a loot game, no less! ), how your cursor always resets to the top of the inventory screen, how uneven the audio mix, and how clunky the menus are.
The game is a variety of unique abilities that can be combined with different components. Polarity attacks, the Breach system, Soulshatter damage, weakpoints, Rampage mode, and weapon techniques would make Nioh envious. The game is a slew of nuanced combat abilities that can help you to make some moments quite mechanically engaging when youe not cursing the heavens.
Godfall has been the butt of jokes for a while; it is described as a kind of gaudy, hollow game that exists to sell new consoles. However, I find the whole thing difficult, particularly because some of the forgotten console launch games arent usually mechanically worthwhile. Godfall, however, has a lot more going for it than its visuals.
If the developer makes a sequel, I have no doubt that it will be significantly improved, so thats what I will anticipate instead.